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CryingPlusPlus

232
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A member registered Mar 07, 2022 · View creator page →

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Pretty neat! definetly getting somewhere. I like the controls even if it can get really chaotic with a mouse.

I suggest not running out of ammo of basic weapon however, i ended up having to just suicide crash in the bomber. 

Also, I wish to see the planes crash. I understand its on early dev but its great!

The controls for mobile doesn't work unfortunately

That looks fun! I suggest mentioning it works on phone, you just need to slide in the direction.

Great game, I had fun and I recognize a lot of cool assets that can be found on itch (I suggest crediting, they always like that). 

I notice you mention it doesn't work on phones, it does I played on my phone and it works great!

That is a pretty neat little game. I didn't finish it yet. I was just curious to see the visuals(which are great). Might I ask why you checked not suitable for phones? I played on mine and it works great.

I played it again, and fell with some questions I never had. Perhaps the issue is the random seed, you could add counters on questions already answered to prioritize questions never asked? Awesome game once more!

I was expecting just a character select demo, but there is a game too. It is a fun little game, repetitive but great. I think it would be great if the "attachements" also becomes you so you lose if they hit you, but at the same time it would raise difficulty a lot.

We don't see enough Construct 3 games on itch, keep it up!

Fun, didn't know Unreal had tutorials like this. I wish you the best on your game making journey!

This is cool! Fun little tweak of flappy bird. 

However either i am really bad at this or the bat jumps really high relative to the pipe passage.

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This is cute and a very original way to share a CV! I truly wish you the best for your future venture and thank you for the cake. 🍰

Side note, i found a little "bug" when i press up near the border it sends me back to the previous level instead of simply blocking me because the path isn't walkable, but it doesn't prevent it from being playable. 

Other side note, which I understand is not your fault, is that from the itch page the title looked like it says Patricia ai (AI) and not Patricia al (AL). Maybe making the L capital could help prevent misunderstanding? there is the possibility it is just me however.

Very charming game! My only complain is that it is really easy. Perhaps make more than one ghost spawn at once? Or make some blue ghost appear and disappear, forcing the player to predict its trajectory.

Very fun, Had a blast tweaking my ship. Nothing to mention but that i found a bug. When you have the exact amount of minerals you can't buy. Also reach is OP (XD)

Cat.png is very nice actually, it wasn't a complain. Cheshire is meant to be outworldly, how best to show that then removing a dimension all together. You could even just flip the orientation (instead of towards player its side way) so its disapearance feels odd and fun. 

This is really fun. It was really funny too at first but it unfortunately gets repetitive which is sad because i think i would have played another 20 minutes of this. 

Would be fun if there would be gotcha indicators too. Like if the alien had a magazine in its hand the answer would change to something else then invade earth. 

Will come back to this!

Pretty neat! I like the graphics and to remake the story of Alice in wonderland is a fun idea. Here is some thoughts if you'll allow critism / feedback

  • The game definitely needs a run button, i felt very slow. 
  • Sound effect and music (if there is any) needs to be turned up. I was only immersed by the sound of my fan. 
  • I think the mushrooms would look better if they are in the ground and not resting on it.
  • Cat.png (XD)

Keep it up, that looks like a wonderfull project, pun intended, and i will definetly return when it is further developped :)

I tried to try your game, i didn't understand how to launch it. Provide information and i will gladly play it :)

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This is fun, I enjoyed it very much. I was stuck way too long on the first spikes of the second level tho because the spacebar doesn't allow a charged jump. Also, i think if you are playing keyboard the buttons can be removed (once the spacebar is fixed).

Also, I don't think lives makes sense in these games, since you continually retry the level. But that is my opinion.

Game looks promising! I did notice a few things if you'll allow some criticism

  • Enemies spawn too quickly. Player doesn't have a chance to understand what the weapon does or even how to play. Either:
    • Adjust the level so there is a 15 second timer or more at least to understand surrounding and all.
    • Make a scene where you can trial the weapons.
  • Enemies attacks WAY too fast. I couldn't even understand what was happening before i died. Perhaps increase timer between weapon fires?
  • There is an audio bug when the menu changes.

Overall great game! I had fun

👀

I intend on using this in my project, it is currently in early development but you can look at it used here:

Or go try it out here: https://cryingplusplus.itch.io/rpg-luminara

I have full intent on crediting, also I lowered the pitch and there is nothing mentioning "modifications". Is that alright with you? 😁

Hello! Found a little "bug" in the demo above if you can call it that. The Character continually starts walking when i spam clicks. Not sure that it is supposed to do that XD

Awesome game!

I would actually really like that

My pleasure! Thank you for your great work 🙏

Really cool you do that! Now I want to play it.

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Honestly, you might have lost your time reading it, there doesn't seem to be a definitive answer on how much AI needs to be used to be disclosed. 

I totally agree with your statement, I don't think people should be afraid of using AI to assist. There is currently no nuance between entirely wrote with AI without human involvement and assisting with code. Not in the guidelines at least. 

To me, it isn't much different from how i used to use StackOverflow.

Thank you very much! It truly touches my heart and I am really happy to know I am not the only one who feels that way! <3

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Absolutly great asset, the animations are so cool! Can't wait to add them to my game. Also, the charge effect on the demo is dope!

You asked for feedback or bugs on the demo scene, its just nick pick but here is some: 

  • The lever should be disabled by default so you dont get attack at start.
  • There should be a reverse version of the lever to lift it up (with code / animator mirror) for better visuals.
  • the fade in is not fitting the screen, i have this issue everytime, i think you might just need to make it "stretch".

I know you are busy with university, so if you would like i can land a quick help, but once again it is just nick picking.


Truly hope this helps :)

Hope it meets expectations! :D

Still the best game i have played on itch. Hoping for updates!

Good point, might make the player and enemy flicker and push them when hit and test it's feel. I'll see to make some animations faster too!

Those are great feedback! i will look into remapping some controls, i agree it can be awkward on B. For the attack on the direction you are walking if right stick is not used is a great idea! Only applies to controller but will be a great adition.

Thank you for your interest in the game and feedback! i will look into improving on this soon :D

I understand, for me I like it more as a side feature. Personally it drives me away from the viewpoint of a player. But that is once again purely personal 😁

I know that feeling, so much work to do and so little time :$

Well for what it is worth, this is already better than a lot of games i played on itch! and if it continues it can definetly get big, like a speed runner with fish :3

I understand, still a great project! Hope one day you'll come back to it because it has potential :)

That was very interesting to play! I loved it, I wished ground would affect drifting more, like grass stops you etc. I did notice a trend of releasing games with the debug functions enabled, even if they are not an issue i just thought they could be removed when published :)

The concept is fun, i accidently discovered two frogs can catapult each other and that was funny. Didn't quite understand the objective but it was a good time none the less

This is pretty fun! Love the animations and the gameplay. Makes me wish there would be a race version however, since the pond can be repetitive. And with friends it can really be interesting I think. Great work! 

Sorry no one answered before. it is written "You are allowed to use all of my assets in commercial projects. You should give me credit with the name @nyk_nck. Redistribution of any asset is not allowed." in her(assuming from profile) bio. Hope that helps! :)

The plan is to make the Melody's pitch higher when getting close to some checkpoint and lower again when leaving it. I think this way it will create tension and a sense of security near these locations! 😁