I tried to play on my phone, almost worked. I think if start wave would be a button it could also be mobile game. Love the graphics.
CryingPlusPlus
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I see what you mean, but that is the classic bombing missings. I think a change in gameplay could be nice in a aviation game where you are both pilot of the bombing aircraft and the gunner. Making it basically the tower defense of the sky of you know what I mean. Perhaps not as great an idea I imagine tho 😅
Pretty neat! definetly getting somewhere. I like the controls even if it can get really chaotic with a mouse.
I suggest not running out of ammo of basic weapon however, i ended up having to just suicide crash in the bomber.
Also, I wish to see the planes crash. I understand its on early dev but its great!
I was expecting just a character select demo, but there is a game too. It is a fun little game, repetitive but great. I think it would be great if the "attachements" also becomes you so you lose if they hit you, but at the same time it would raise difficulty a lot.
We don't see enough Construct 3 games on itch, keep it up!
This is cute and a very original way to share a CV! I truly wish you the best for your future venture and thank you for the cake. 🍰
Side note, i found a little "bug" when i press up near the border it sends me back to the previous level instead of simply blocking me because the path isn't walkable, but it doesn't prevent it from being playable.
Other side note, which I understand is not your fault, is that from the itch page the title looked like it says Patricia ai (AI) and not Patricia al (AL). Maybe making the L capital could help prevent misunderstanding? there is the possibility it is just me however.
This is really fun. It was really funny too at first but it unfortunately gets repetitive which is sad because i think i would have played another 20 minutes of this.
Would be fun if there would be gotcha indicators too. Like if the alien had a magazine in its hand the answer would change to something else then invade earth.
Will come back to this!
Pretty neat! I like the graphics and to remake the story of Alice in wonderland is a fun idea. Here is some thoughts if you'll allow critism / feedback
- The game definitely needs a run button, i felt very slow.
- Sound effect and music (if there is any) needs to be turned up. I was only immersed by the sound of my fan.
- I think the mushrooms would look better if they are in the ground and not resting on it.
- Cat.png (XD)
Keep it up, that looks like a wonderfull project, pun intended, and i will definetly return when it is further developped :)
This is fun, I enjoyed it very much. I was stuck way too long on the first spikes of the second level tho because the spacebar doesn't allow a charged jump. Also, i think if you are playing keyboard the buttons can be removed (once the spacebar is fixed).
Also, I don't think lives makes sense in these games, since you continually retry the level. But that is my opinion.
Game looks promising! I did notice a few things if you'll allow some criticism
- Enemies spawn too quickly. Player doesn't have a chance to understand what the weapon does or even how to play. Either:
- Adjust the level so there is a 15 second timer or more at least to understand surrounding and all.
- Make a scene where you can trial the weapons.
- Enemies attacks WAY too fast. I couldn't even understand what was happening before i died. Perhaps increase timer between weapon fires?
- There is an audio bug when the menu changes.
Overall great game! I had fun
I intend on using this in my project, it is currently in early development but you can look at it used here:
Or go try it out here: https://cryingplusplus.itch.io/rpg-luminara
I have full intent on crediting, also I lowered the pitch and there is nothing mentioning "modifications". Is that alright with you? 😁
Honestly, you might have lost your time reading it, there doesn't seem to be a definitive answer on how much AI needs to be used to be disclosed.
I totally agree with your statement, I don't think people should be afraid of using AI to assist. There is currently no nuance between entirely wrote with AI without human involvement and assisting with code. Not in the guidelines at least.
To me, it isn't much different from how i used to use StackOverflow.
Absolutly great asset, the animations are so cool! Can't wait to add them to my game. Also, the charge effect on the demo is dope!
You asked for feedback or bugs on the demo scene, its just nick pick but here is some:
- The lever should be disabled by default so you dont get attack at start.
- There should be a reverse version of the lever to lift it up (with code / animator mirror) for better visuals.
- the fade in is not fitting the screen, i have this issue everytime, i think you might just need to make it "stretch".

I know you are busy with university, so if you would like i can land a quick help, but once again it is just nick picking.
Truly hope this helps :)
Those are great feedback! i will look into remapping some controls, i agree it can be awkward on B. For the attack on the direction you are walking if right stick is not used is a great idea! Only applies to controller but will be a great adition.
Thank you for your interest in the game and feedback! i will look into improving on this soon :D











