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(1 edit)

This was fun! I wish there was more.

here is some feedback if you don't mind it:

  • If the game expands, making the trash a reloading per scene asset would be nice, alongside having a randomness added for the drop.
  • It would be nice to have a challenge, the game currently feels more like  a short adventure then a zelda like. which prompted is what you tagged as, but it feels like it want to be more action oriented
  • The dialogue on walking on it annoying at times, the crossroad kept poping in my screen when i didnt wanted it

Hope this helps, and great work!

(+1)

Thanks for the feedback! I'm glad you found it fun. Yeah, I wanted to include more Zelda-like elements. I was heading in that direction, but descoped the combat parts to make the jam deadline. So I might add this as a later update. I can also see how the dialogue triggering everytime can be annoying. I'll update this so that it triggers only when you press a key in range. 

For a jam game, this is particularly well made non the less! You should be proud

Thank you.