I like the idea of swapping out the turrets, but for the most part I found it easier to press on in the game if I avoided trying to navigate the bullets to perform a swap. Plus with the second falling block on the screen only when the first is so near to the bottom, if I wasn't sure the same color was coming it might be too late to shoot the first block and bail on the swap. I might be more comfortable with that process if things were scaled down and I could see multiple blocks, despite the extra streams of bullets.
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A Turret Cannot Live Alone's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #352 | 3.214 | 3.214 |
Fun | #417 | 2.929 | 2.929 |
Innovation | #467 | 2.786 | 2.786 |
Game Design | #516 | 2.786 | 2.786 |
Overall | #554 | 2.714 | 2.714 |
Audio | #642 | 2.286 | 2.286 |
Graphics | #739 | 2.286 | 2.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
Space Invader Clone with 2 Turrets. You need 2 Turrets with the same color or a timer starts. when the timer hits 0 you die. So most of the time the turret is not alone
Did you write all the code and made all the assets from scratch?
I made all of the code and the assets(without the Main Menu Music) during the Jam. Klettercraft created the Main Menu Music during Jam.
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