I like the art that feels like a retro 3D game! Boxing game is fun:) Story part fun too. Nice!
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Fight School's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #211 | 3.333 | 3.333 |
Audio | #251 | 3.208 | 3.208 |
Theme | #319 | 3.292 | 3.292 |
Overall | #327 | 3.153 | 3.153 |
Innovation | #347 | 3.000 | 3.000 |
Game Design | #407 | 3.042 | 3.042 |
Graphics | #457 | 3.042 | 3.042 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
It fits great, I dont want to give spoilers.
Did you write all the code and made all the assets from scratch?
I wrote all the code but I borrowed all the assets.
Comments
Nice visuals, especially the cut scenes are very good!
It would help a lot to have a unified style for characters, but considering this is a 7 day jam, and you made the whole thing solo, it's still a solid effort!
Technically brilliant game, slick animations and well done cutscenes.
The actual fighting was irritating. It seems that can land a hit?
Great game. Nice animations, well done cutscenes. Good job.
If you have the time check out our game as well
Wow. This makes me consider working in 3D. I absolute love the vibe. chef’s kiss Amazing, amazing work!
Wow. This makes me consider working in 3D. I absolute love the vibe. chef’s kiss Amazing, amazing work!
Wow. This makes me consider working in 3D. I absolute love the vibe. chef’s kiss Amazing, amazing work!
I loved the low poly look. It gives off this high quality feel. This was a game concept I NEVER would've thought of. I personally used pixel art
Could you try out my game? I need constructive criticism.
That was absolutely awesome!! A few rough edges here and there such as crouching being smooth down but sudden up and talking to moving NPCs being hard but besides that this was a very fun GameJam and a very impressive feat for only 7 days!!! I had loads of fun and the writing was very very charming I loved it. The fighting was goofy and fun too which really helped to catch me off guard as to what happens, no spoilers but yes it does fit the theme well. Congrats dood!
This game blew my mind. REALLY not what you expect. AND cutscenes in a jam game are already amazing, but this game is like the MGS4 of jam games, holy shit.
10/10 would play again
Wow, this game caught me by surprise hahaha, wasn't expecting it to have a cut scene and so many dramatic music! hahaha, Nice one!
Many of the feedback that I want to talk about has already been mention by others. However I do feel a bit more combat would be cool too. Also, even though I enjoy the sound effect and music, I do feel it need a bit of volume balance.
Overall, really cool game, keep it up!
I really liked how the camera leaned into turns and the cutscenes were really well done.
I had a lot of fun with this one. Enjoyed the final cut scene maybe a bit too much!
Great entry, nice job.
Only thing I would add is that the NPC models are all quite different from one another, as if they belong in games. Aside from that really nice!
Thanks!
I love the narrative driven games and this is one of them. I can see and fell the efforts invested in it and to make it funny at the same time, not easy job indeed. There are large areas of improvements in the control side. The sounds were ok.
Well done!
Semi-on-the-fly remarks:
- Controls are QWERTY-only instead of layout-independent (I have an AZERTY keyboard), BUT arrow keys are enabled. Still, this make Left Control harder to reach.
- When you get the eighth rule, I remember this sound from "Civilization II"! :)
- The game page states that Left Shift allows you to sprint, but I am still walking.
- Haha, love the implicit meta-humour about the clothes, right before the fight! XD
- Space allows you to skip the cutscene, and Escape goes into pause mode; I think you should mention it on the game page.
- I have trouble getting how to fight… Does the guard only reduce the damage you take? And can the other guy inflict hit points on us from behind him??
- Sounds are nice in general.
- Ah, got how to deal with the fight: guard continuously, and hit while turning around him! Which made me win easily, this time. I wonder whether allowing the player to both guard and hit at the same time is giving him too much power…
I realize crouching may be useless, or at least dispensable (could it help during the fight?), as I ended up not using it besides testing the keys. Ironically, running would have been more useful, to deal with the first phase!
Takeaway: there is clearly a narrative drive at work here, as can be seen through the cutscenes, and especially the final one. I think you could spice up the game seriously by putting more challenge in both the clue-searching phase (so that we have to think more; for example, select the correct dialogue, or give the right password) and the fighting phase (which may seem super hard at first glance, but almost becomes a piece of cake once you noticed what I wrote above).
So, there is narration, humour, and a setting; developing the game mechanics would make the game feel even fuller. Still, beware, as it can be hard to handle several genres at the same time! (Remember The Nomad Soul, which was interesting but had trouble unleashing the full potential of all its aspects.)
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