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A jam submission

Loot GoblinView game page

Adventuring, but this time you're the backpack!
Submitted by park-dev, Festus, JacquesJ, Jazarro — 4 hours, 35 minutes before the deadline
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Play loot-goblin

Loot Goblin's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#24.1864.186
Theme Interpretation#44.3494.349
Presentation#44.3494.349
Gameplay#53.9073.907
Originality#74.1404.140

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+2)

This entry is incredibly well done! Really nice polish and atmosphere. Some typos in the text, but a nice variety to keep it interesting. I'm not sure if it's totally random but, I played a little past the first boss that the game hinted would be difficult. After that, the game kept giving me vials without much else to do, so I slowly died. It kind of reminds me of roguelikes in that aspect, which I think is the idea. In roguelikes, it's all about getting to the bottom of the dungeon, so I really would have liked to see a similar incentive here. Maybe there is an ending but at the moment it feels like you're doomed from the start.

Developer

There is an ending, if you manage to upgrade your gear enough to reach it :D

Developer

You seem to have gotten on the bad side of the RNG ;). There definitely is a final fight. The loot tables are hand tailored, so exclusive vial drops are extremely rare cases. If you have the time, try playing again, I'm sure you'll get a proper playthrough!

Submitted (1 edit) (+2)

I really liked playing Loot Goblin. It's very polished, the pacing is excellent, love the fact that there are empty rooms. Though a few things:

  •  I wish Hordalot's health was closer to the combat log, it's a bit jarring keep glancing left and right between the logs and the health bar
  • I wish I could see enemy health and strength. It's difficult to make tactical decisions without knowing if we are close to the end of the combat or not
  • A number at the end like "number of rooms traversed" would help. For now, I've little ways of knowing if I did better than last run
  • Controls are a bit odd, Instead of ctrl+alt+click, it would be ideal to have a trashcan tile.

I want to point out those are very minor issues compared to the high quality of the game though. Awesome job!

Developer

Thank you very much for your feedback; those are all great suggestions! Thanks for playing our game :)

Submitted(+1)

Very fun game, I love the aesthetic of a goblin in your backpack sorting your inventory for you, and the eyes following the cursor was a nice touch. The game reminds me of Backpack Hero, though I feel like there's enough uniqueness that it stands out. I feel like the pacing was a little slow, and would have liked an auto-progress option rather than having to hit space all the time, or at least a button to click since the rest of the controls are mostly mouse based. Also, an indicator of progress would be nice, as it was hard to tell how far through I was when I died or whether it is just endless, though the tutorial scrolls popping up in certain rooms makes me think there is at least a somewhat linear progression through the rooms. The text prompts were pretty funny, though due to the repetitiveness of most prompts I found myself not reading them after a while. Also, I would have liked a button to automatically move items to/from the combine area rather than dragging them, especially since if the sword wasn't lined up properly it would just ping back into my inventory. Overall a really nice game, sorry for the wall of text!

Deleted post
Developer(+1)

Thank you for your feedback :)

Submitted(+2)

Impressive amount of stuff going on in this thing. Some thoughts while playing:

Pace was a bit too slow for me to want to continue after failing a run. Potions being time-based when the rest of the game is very turn-based seemed off to me.

Wish I could combine my already-equipped items (or at least view their stats)

Having multiple music tracks to choose from was a nice touch, but they all sounded very samey to me.

Typos in the combat text were a bit glaring.

Deleted post
Submitted(+2)

Really awesome presentation. Enjoyed it a lot! Reminds me of dwarf fortress logs :)

Developer

Thank you! That is high praise haha :D

Developer(+1)

The idea was inspired partly by Dwarf Fortress' older uncle - ADOM :).

Submitted(+4)

The hint scrolls are awesome and wow great presentation. I enjoyed your submission a lot. :-)

Deleted post
Submitted(+3)

LOOT!! Isn’t that just the most fun part of the dungeon games :D Nice job with the aesthetics and the overall feel of the game.

Developer

Thank you for checking out our game!

Submitted(+4)

Pretty fun, I enjoyed the pyramid progression of weapons/armor. Music/sound design also is great. I feel like most of the potions aren't super worthwhile with how long they last though.

Developer

Thank you for your feedback and for playing our game!

Submitted(+4)

Game has a lot of little touches that made it really enjoyable: the hint scrolls, the funny event logs, the goblin's eyes, and clicking on the backpack to start the game!

Developer

Thank you for your feedback! :)