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Very fun game, I love the aesthetic of a goblin in your backpack sorting your inventory for you, and the eyes following the cursor was a nice touch. The game reminds me of Backpack Hero, though I feel like there's enough uniqueness that it stands out. I feel like the pacing was a little slow, and would have liked an auto-progress option rather than having to hit space all the time, or at least a button to click since the rest of the controls are mostly mouse based. Also, an indicator of progress would be nice, as it was hard to tell how far through I was when I died or whether it is just endless, though the tutorial scrolls popping up in certain rooms makes me think there is at least a somewhat linear progression through the rooms. The text prompts were pretty funny, though due to the repetitiveness of most prompts I found myself not reading them after a while. Also, I would have liked a button to automatically move items to/from the combine area rather than dragging them, especially since if the sword wasn't lined up properly it would just ping back into my inventory. Overall a really nice game, sorry for the wall of text!

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Thanks for your very thorough review! No worries about the wall of text, it's a good thing. :)

I agree with you that pressing space so often gets annoying, if I could change it I would indeed include some kind of auto-skip option.

Your suggestion to add a progress indicator is a good one. At one point in development we were going to include a gold-counter that ticks up when the hero loots rooms and enemies. The gold would basically serve as 'points'; a way to measure how well you did after each run. I think we removed the gold counter because of time constraints.

Right now the game is not endless, there is indeed progression and a genuine end to the game. If we were to make this into a full game, I think it would work well as a rogue-like, with endless procedurally generated rooms and levels.

Automatically moving items to/from the combine area is the kind of quality of life improvement that I personally value very highly, it is purely for lack of time that we didn't implement it. I would have probably made it work by shift-clicking the item or something.

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Thank you for your feedback :)