Windows 10 Pro. It might be that Firefox was using the wrong mic. My audio setup is complicated and it didn't give me an option to change mic settings.
jabuwu
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Really cool. I love that you get to restart quickly. Feels nice and snappy and satisfying to play. It's funny because you're really only having to navigate a single maze but splitting it up like that makes it way more interesting. I'm not sure why certain levels have multiple exits and oddly colored blocks. I think it's meant to throw people off? I think it could do without that. Nice entry!
This really need controls on screen. I managed to figure it out after some trial and error, and I think it's one of the better combine harvesters actually combining with something else. I wish I didn't have to press space to unload, I think it can be automatic. Also I'm not sure if it's meant to happen but when the time was about to run out the combine and truck started floating in mid air and scaling oddly.
The game was hard to understand but I think that's mostly due to the z rendering issue. I figured out pretty quick after I saw the description. The pivot point is really strange but I'm not sure if there's a better solution there. When I saw this I was kinda expecting a tetris building factory or something, perhaps that was the end goal.
It took me almost 8 minutes to beat. A minute to figure out what I was doing, and 7 minutes waiting for the right cards lol. I think the target card should be waaay more likely, or the game should be quicker in general. Also I was spamming spacebar at the end so I skipped the end scene unintentionally. Nice work on the game!
This game is initially really difficult, but once you learn a few strategies, it becomes pretty easy. I think it's satisfying to find combinations that work well, but since each resource is limited, you are forced to experiment. Honestly I feel the only thing this game lacks is some polish. It's a pretty solid entry.
Truly disturbing but also cute spider girl. I'm not sure what to make of this game. The combat mechanic doesn't make any sense to me, and it seems to be random so maybe it's not meant to make sense? I did beat a couple levels but I'm not sure what I did right. Some sort of animation to illustrate the effects of each monster type might help. Still this game is pretty neat and definitely memorable.
Spatial audio being relative to the player's orientation was not immediately obvious to me. I expected it to be relative to the camera. That along with the character turning when running into walls made this game feel strange at the start. Once I figured all that out though, I was really into it. Nice little mystery style game with a control scheme you don't see used too often. The dialogue kinda forced you into figuring out the solution though, so definitely need a bit of work on the mystery part.
Something that I didn't get right away was that the order matters. I think that needed to be explained somehow. Once I figured that out I found the combat system satisfying, although a bit clunky. I'm not sure 1234E along with WASD to move are the best controls. Really neat concept though! The game could use some sounds but otherwise the presentation is nice.
Pleeaase implement local storage saves or some way to bypass levels after the jam. I was playing this for about an hour and it started to become laggy until it crashed. This game is fantastic! But I don't want to have to redo the levels I already completed. I have a few other complaints like the controls being a tad unintuitive and the ghost blocks being really confusing to look at, and the lack of camera rotation makes it hard to place in certain spots, but this is amazingly well made already.
Many submissions in this jam utilized combining colors but I think this is the only one that showed the color combinations on screen, which was a huge help. It took me way too long to figure out that you could hold left click to move up constantly, I think a sort of jetpack particle would have helped convey that idea. Fun little flappy bird style game with a bit more thinking involved than flappy bird.
The ships feel a bit too floaty and I'm not sure I understood the screen in between rounds. I managed to get a fleet of a few ships which was nice because I already thought it was satisfying that you could mine multiple asteroids at the same time. I wish there was some goal to work towards but otherwise nice work!
This is checking a lot of boxes for me. The levels were all really interesting and clever. Finding what seemed to be the perfect solution for a few of them was rewarding. Admittedly I did cheat on the last level once I realized that shapes aren't detected as overlapping if one is completely contained in another. Great work, great polish, great use of theme. Love this!
I think my main complaint about this game is one already stated with the directionality of the beams. I did eventually figure it out! Otherwise I actually really enjoyed this. Controls could have been better as mentioned, but it wasn't a huge hindrance either. Nice entry, and nice idea combining the beams to match the theme.
This game is really similar to our original vision with Shanty Quest. We wanted to be able to combine items you received into new abilities. It was ultimately scraped because we thought it lead to too much complexity, and I think this game might suffer from that problem as well. It's unfortunate because I really think this is one of the most fun games I've played so far and it didn't need all that headache. The combat feels great and the boss fight is awesome (if a bit unpredictable with its lasers). Also the main menu listing all the controls is much appreciated. Nice work!
If there was an award for jankiest controls, this would win hands down. I cannot express in words how frustrating this stick man was to control. It's made up for by the fact that there's a level select, so you know exactly how long the game is. With that knowledge I manage to power my way through and am glad I did. Combining elements of a machine is an obvious mechanic that I somehow didn't think of at all when planning. I'd love to see the concept expanded further.
Really like the graphics of this one, although the bubble "powerup" was pretty hard to see. I feel like the level design made this game more unintuitive than it needed to be. Starting the player in a position where they can go left or right without much indication of which is correct can lead to unnecessary frustration. Especially for a first level, there should really only be one obvious solution, so people can get used to the mechanics. It also wasn't intuitive that the spike doesn't kill the player, which could have been communicated by forcing them to walk over it in a first level or something. Overall it's a pretty solid start though.