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Shapeshift's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #11 | 3.647 | 3.767 |
Originality | #12 | 3.970 | 4.100 |
Overall | #12 | 3.744 | 3.867 |
Theme Interpretation | #22 | 3.841 | 3.967 |
Presentation | #24 | 3.518 | 3.633 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is checking a lot of boxes for me. The levels were all really interesting and clever. Finding what seemed to be the perfect solution for a few of them was rewarding. Admittedly I did cheat on the last level once I realized that shapes aren't detected as overlapping if one is completely contained in another. Great work, great polish, great use of theme. Love this!
You found a bug! That's awesome. Thanks for sharing it :)
Excellent game, really liked it though it was very hard.
Nice puzzle design, cool idea and well executed given the jam constraints.
Brilliant game. Very challenging.
I wish I would have discovered the alternative rotation controls before giving up on level 11. "Scrolling" to rotate on a trackpad was a pretty frustrating experience.
I played this a little bit before the deadline, and the amount of polish you managed since then is impressive.
Is this game buggy for anyone else? I only saw some brief flashes and nothing I did had any effect. Too bad, because it looked like a cool concept.
I've experienced something similar. With Firefox, it works about a third of the time, and I'm not sure why, but I've never encountered any problems with Chrome, nor did the playtesters. What system did you use?
I use Firefox, but I also tested this on Chrome and got the exact same result.
What's the OS and cpu?
Nothing exotic, Windows 10 with a x86_64 intel chip.
Cut and and recombine you did hit hte theme! :-)
The cutting animation is as smooth as butter. I love how it separates the pieces from one another. The game play loop was surprisingly addicting too, It's like I had the scissors in my own hands. Really awesome :)
Level 11 and 12 are definitely f-ck off hard XD. I think this shape cutting/fitting process is giving me analogs to starting codebases and then later having to work with the innate bullshit that spawned from making well-meaning initial decisions. This is the last time I try fitting a cat into a seal.