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A jam submission

ShapeshiftView game page

Judiciously cut a polygon into pieces, and combine them all in the target area
Submitted by eliotbo — 2 days, 21 hours before the deadline
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Shapeshift's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#113.6473.767
Originality#123.9704.100
Overall#123.7443.867
Theme Interpretation#223.8413.967
Presentation#243.5183.633

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

This is checking a lot of boxes for me. The levels were all really interesting and clever. Finding what seemed to be the perfect solution for a few of them was rewarding. Admittedly I did cheat on the last level once I realized that shapes aren't detected as overlapping if one is completely contained in another. Great work, great polish, great use of theme. Love this!

Developer

You found a bug! That's awesome. Thanks for sharing it :)

Submitted

Excellent game, really liked it though it was very hard.

Submitted

Nice puzzle design, cool idea and well executed given the jam constraints.

Submitted(+1)

Brilliant game. Very challenging.

Submitted

I wish I would have discovered the alternative rotation controls before giving up on level 11. "Scrolling" to rotate on a trackpad was a pretty frustrating experience.

I played this a little bit before the deadline, and the amount of polish you managed since then is impressive.

Submitted

Is this game buggy for anyone else? I only saw some brief flashes and nothing I did had any effect. Too bad, because it looked like a cool concept.

Developer

I've experienced something similar. With Firefox, it works about a third of the time, and I'm not sure why, but I've never encountered any problems with Chrome, nor did the playtesters. What system did you use?

Submitted

I use Firefox, but I also tested this on Chrome and got the exact same result.

Developer

What's the OS and cpu?

Submitted

Nothing exotic, Windows 10 with a x86_64 intel chip.

Submitted

Cut and and recombine you did hit hte theme! :-)

Submitted

The cutting animation is as smooth as butter. I love how it separates the pieces from one another. The game play loop was surprisingly addicting too, It's like I had the scissors in my own hands. Really awesome :)

Submitted(+1)

Level 11 and 12 are definitely f-ck off hard XD. I think this shape cutting/fitting process is giving me analogs to starting codebases and then later having to work with the innate bullshit that spawned from making well-meaning initial decisions. This is the last time I try fitting a cat into a seal.