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Spatial audio being relative to the player's orientation was not immediately obvious to me. I expected it to be relative to the camera. That along with the character turning when running into walls made this game feel strange at the start. Once I figured all that out though, I was really into it. Nice little mystery style game with a control scheme you don't see used too often. The dialogue kinda forced you into figuring out the solution though, so definitely need a bit of work on the mystery part.