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A jam submission

DisastrisView game page

Disassemble the useless input blob that was delivered and combine the parts to something beautiful!
Submitted by tjanus, kiwipsii, ntroPi — 30 minutes, 38 seconds before the deadline
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Disastris's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#443.3533.353
Theme Interpretation#652.5292.529
Overall#692.5002.500
Gameplay#712.1182.118
Presentation#762.0002.000

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+2)

The game was hard to understand but I think that's mostly due to the z rendering issue. I figured out pretty quick after I saw the description. The pivot point is really strange but I'm not sure if there's a better solution there. When I saw this I was kinda expecting a tetris building factory or something, perhaps that was the end goal.

Developer

Yes that was the goal. Sadly we ran out of time before we got to something fully playable.

Submitted(+2)

This game has the potential to be pretty cool! I love the twist on Tetris where you reject the shape you were given and manipulate it into something more useful; if only the real Tetris allowed you to do that. However, for this concept, you really needed operations more advanced than rotate and change direction. It sounds like you were working on a way to split the object into multiple parts, which would have made the game much more interesting.

It's also too bad there is only one level. As it was, 95% of gameplay was figuring out controls, and after that you solve it in 30 seconds.

Developer (1 edit)

Thank you for the kind words. In the end we had many ambitious plans that didn't make it till the deadline. Cannot promise a date, as I'm bad with deadlines anyway but we decided to go for version 0.2, so stay tuned! :-)

Submitted(+3)

It could be interesting with a bit more work on the levels, I liked the idea. But indeed the instructions are super confusing (even with the non-WASM builds.

I still haven't figured out why there are 2 yellow dots in the middle of both sides, and what the middle items (the blue square) does. A description of the different actions and how to use them would be helpful (I mean, even in the game description on itch, not especially in the game).

Developer

Thank you for playing our submission. :-)
It is not yet well polished and that makes it hard for players. Tooltips for the toolbars would have been a great usability feature. I was not aware how misleading the other YELLOW points are. They are pivot points of, the fields and the target blob. I did update the game description to describe the toolbar.

The blue cutter tool did not make it into the jam submission. I think we spent a lot of time with fun stuff that did not make it, like coming up with nice images from midjourney that also did not make it into the submission. etc. pp. :-D

Submitted(+2)

I'm not sure if having to rebuild the machine after every attempt is adding to the fun. Was super confused by the controls and the broken web rendering, but I won!

Developer

You did it! Thank you for playing. :-)
You got a point, at least for more complex machines the reset should clear the factory field.

Submitted(+2)

This game definitely has a lot of potential but it's unfortunate that the web rendering issue makes it hard for people to grasp. I also played the Windows version, and after beating that managed to beat the web version as well, though the pivot point seems to be in a different place in each? I can imagine this being a pretty interesting puzzle game with the blue cutting mechanics added, and I thought the win quotes were pretty funny!

Developer (1 edit) (+1)

Thank you for your kind words, we had a lot of fun coming up with the quotes. :-D I used the jam to introduce two newcomers to bevy and I am not very experienced with bevy either. To be honest, we undertake to much with our refactoring efforts for v0.2.0 and one hour before the deadline we tried to fix the render bug in our main branch, but something went wrong.  

I just learned that the WASM zip was somehow rejected , so you see v0.1.1 for windows / mac / Linux but not for WASM in itch.io 

(+1)

More in-game feedback required; even though falling object passed through placed control tools, they didn't affect it.

Developer

Thank you for giving our submission a try. We did not yet get a good job done on describing what the players has to do and on top there is also a rendering bug in the web version that makes things even harder for players. I did update the description with some useful hints. The tools affect the yellow pivot point of the blob. Good luck for your next run! :-)

Submitted(+1)

Can you please post instructions on what to do and what each button does? I am not sure how to play.

Submitted(+2)

Game was quite hard to understand. I was finally able move the first block into the required position so maybe I won the game? :)

Developer (1 edit)

Yes you did it. :-) We did not get release of version 0.2 ready due to the time limit.  Therefore the cutter blocks did not make it into the build. In the WASM build is a rendering bug (probably related to z-ordering) that hides the highlighted target area. That bug is really annoying as it makes the game even harder to understand.  Thank you for taking the time!