Thank you and thanks for the video! Very useful for seeing what went differently than I expected :)
Aceeri
Creator of
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I like the kind of "memorize the level" aspect of it, but it'd be nice if the cubes faded out or at least faded out between the camera and the player. I think there could be a bit more leniency in the wall grabs/jump and the camera could use a bit of a work. I had to wait for the camera to get to the right angle I wanted a couple times. Overall nice concept.
At first I was a bit confused on where to go but the balloon pulling you was a nice touch for guiding the player. The controls were a bit wonky to figure out at first, didn't expect car-esque controls on WASD but isn't too hard to get used to after a bit. The story could definitely use some work I think and maybe add some more environmental storytelling instead of dialogue (though I know that's a lot of work).
Had to compile it myself for macos (probably because apple's security stuff is stupid), but ran well for me even with just `cargo run`.
Good job :)
Thank you! Ya the audio multithreading would've fixed a lot of the glitching with the audio. The mud covering/digging is based on cellular automata kind of like falling sands/powder game.
I kind of ran out of time for what I wanted to add for the tasks. I wanted to add a "bury N bodies", "take out the octopus gang house", "check out the expressway" and such as a second objective list after "The Molt".

