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A jam submission

Knight LightView game page

Dungeon Crawler with Dual Character Control
Submitted by RobertW — 7 hours, 55 minutes before the deadline
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Knight Light's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#84.1334.133
Game Design#134.0834.083
Overall#213.8723.872
Innovation#393.8503.850
Audio#1003.5833.583
Theme#1133.7503.750
Graphics#1293.8333.833

Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
You are not alone because you control two characters: A Knight for combat, and a Light for navigation.

Did you write all the code and made all the assets from scratch?
I wrote the vast majority of code during the jam, and I made all the art during the jam. Music and sounds are not made by me (but they are all licensed under Creative Commons Zero).
I also used the A* Pathfinding Project by Aron Granberg https://arongranberg.com/astar/

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Comments

Viewing comments 40 to 21 of 51 · Next page · Previous page · First page · Last page
Submitted(+1)

That is one cool game, sad it is this short! Clever idea to control with mouse and keyboard as it was a lil hard at the beginning to get used to.

Submitted(+1)

Really good game! I really enjoy the game, in my case I played 2 times to see all the upgrades. Good job!

Submitted(+1)

I love this game. Focusing on walking with character and keeping light alive at same time is really nice mechanic. Also your art is amazing.

Submitted(+1)

Great game! I really enjoyed the mechanics.

Submitted(+1)

Cool game!

I'm not sure why my W didn't work, so I played with the arrows and the mouse which is not optimal but I assume it's an issue on my end?

However the game was fun and I loved the machaincs.

Submitted(+1)

I loved this game! The concept just seems so cool to me! The only thing I would comment on is perhaps the incentive of the knight, because there is the possibility to kill everything with the knight without the light, by just keeping the light where it spawned (and avoiding incoming attacks) to then just randomly walk around with the knight untill the door opens. Maybe add some incentive for the light to enlighten the path of the knight? Small detail on an otherwise amazing game-jam game!

Submitted(+1)

This game is great! I really like the art, it added to the game so well!. Also the gameplay and aestheticwas so cool! If you were to add more to this game or continue development I would recommend adding some differences and vairty to the enimies. Another thing is that the lack of a final battle or even a boss fight in the game and the lack of a climax in the difficulty progression bothered me, but then again, this was made for a game jam. Don't take that in a bad way as it was constructive critsim. A overall good game and great submission. If you have the time would you like to rate and leave some feedback on my game? If not then at least help out some of the people in the "need for rating" category. Its totally up to you and keep up the great game dev

Submitted(+1)

Loved it! Especially the art style. I used pixel art as well.

If you don't mind, could you play and review my game? I need some constructive criticism lol.

https://itch.io/jam/brackeys-8/rate/1680927

Submitted(+1)

Wow great game. Finished it !
It's one of the best game I played so far for sure.
Great art, great concept, cool audio, cool mood, nice onboarding with the tutorial, very clear, challenging and fun.

Excellent work !

Submitted(+1)

Really well done! Loved that you have to protect the vulnerable light, makes for interesting mechanics.

Submitted(+1)

Nice mechanics, It was really fun to get confused and nearly move the light to the enemies. I guess it is a bit of a stretch on the theme. My knight got stuck in a wall, I can't tell how it happened, maybe the zombie that creates a rift pushed me into the wall. It was the most fun I had so far with an entry, the game flows really nicely, good work.

Submitted(+1)

It's a good game - the enemies are fun to fight against and there's always something for you to do - and it has a lot of potential, and with more enemy variety and more intuitve controls, it could easily become a great game - which I understand is not really something to criticise as this is a game jam and creating enemies and polishing controls is a lot of work to do. Another thing is that I feel like a boss is missing from the game, like there's a lack of a climax in the progression of difficulty, but then again this is a game jam. What I'm trying to say is that this is one of those games made for jams that could developed into a short 1-2 hour games and be really enjoyable. Great job overall. 

Submitted(+1)

Pretty cool game, being wary of both your friend and where to position the knight is a cool concept. Also the pixel art is great!

Submitted(+1)

I loved the main concept as well as the pixel art. Your pixel art is way better than mine.

Speaking of which, could you try my game?

https://itch.io/jam/brackeys-8/rate/1680927

Submitted(+1)

The idea of evading enemies with the mouse while trying to kill enemies is awesome! Great concept

Submitted(+1)

I simply loved it!

Submitted(+1)

very interesting concept and wasn't too difficult. The enemy design allowed for some interesting encounters.

Submitted(+1)

Amazing! The idea is so simple yet so engaging. I was so disappointed when it was over 'cause I wanted more, I really hope to see this developed further. Definitely one of my favorites of the jam.

Submitted(+1)

This is a really, really cool game. I love the core concept, really has a lot of potential and could be built on. Kinda wished it was longer!

Submitted(+1)

Having to balance protecting your light, but also using it for navigation is a great interpretation of the theme, I think it's also the catalyst for what makes the game shine and could be pushed in so many different directions. The decision to make the knight auto-attack is bold for a dungeon crawler, but since you are controlling two characters it is a really good decision as it let's the gameplay shine for both equally, which is a really hard balancing act to pull off. The great concepts are backed up by really good art and gameplay, and overall it was a really great game to play start to finish - great work!

Viewing comments 40 to 21 of 51 · Next page · Previous page · First page · Last page