This is great! I love mechanics where you have to split your attention & movement between two sources in an action setting. Even with a few simple levels, the concept is engaging, and I would love to see the idea expanded upon! I think you've only scratched the surface of all the unique ways you could make enemies target the lantern, or expand on the light mechanic (maybe the knight could be afraid to go too far into the dark despite being invincible).
Play game
Knight Light's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #8 | 4.133 | 4.133 |
Game Design | #13 | 4.083 | 4.083 |
Overall | #21 | 3.872 | 3.872 |
Innovation | #39 | 3.850 | 3.850 |
Audio | #100 | 3.583 | 3.583 |
Theme | #113 | 3.750 | 3.750 |
Graphics | #129 | 3.833 | 3.833 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
You are not alone because you control two characters: A Knight for combat, and a Light for navigation.
Did you write all the code and made all the assets from scratch?
I wrote the vast majority of code during the jam, and I made all the art during the jam. Music and sounds are not made by me (but they are all licensed under Creative Commons Zero).
I also used the A* Pathfinding Project by Aron Granberg https://arongranberg.com/astar/
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