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TeeGeeVee

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A member registered Mar 16, 2022 · View creator page →

Creator of

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Love the game. Is there a sequel?

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Thank you for this interesting idea. I will look into it, but I think limiting spawning space ramping up the spawning speed and having some urgent e-mails that halt everything else could also give this feeling. What do you think?

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Thank you for the heads up. Yeah the e-mail stacking bug is noted and will be fixed post jam.

For a full list of my future ideas you might be interested in reading devlog #2.

Haha, Yeah. I mean the inspiration came from what my e-mails feels like. But sadly I have no coworkers ;-(

Thanks for the feedback. Indeed I have additional features planned for the game.

You can check out devlog #2 for my ideas...

Thanks for the feedback. Music gives a lot of feel to games.

Thank you. I actually have some ideas how to make it less repetitive.

If you are interested you can check out my dev log #2

Thank you. Imagine if we had these kinds of motivational animations/sound effect in the real world... ;)

Typos happen all the time ;-) Meant "game" of course.

Thank you. You might be interested in reading devlog #2 where I write some of my ideas for further expansion of the game.

Thanks for the feedback. Glad you enjoyed the game.

Thank you. I'll fix mail overlapping post-jam by providing a limited amount of spawning slots.

Thanks

Thank you for your feedback. I'll definitely have a look at some balancing and additional gameplay in the future.

Thank you for the feedback. I'll look into preventing mail stacking post-jam.

Thank you.

I already have a list full of possible improvements ;-)

Thank you for the feedback. Glad you enjoyed.

Thanks for the feedback and the suggestions.

I will look into the drag vs click to select click to drop.

Thank you.

Great!

Thanks.

Thank you.

Thank you. I thought that this kind of cute music would fit the otherwise stressful game.

Thank you. Indeed I tried to make something simple and fun at the same time.

It was kind of intended that it feels like real-life.

I think I'll add a maximum e-mails in inbox limit, so they don't stack.

Thank you for the feedback.

Thanks for the feedback. Glad you enjoyed.

Thank you

What kind of visual tutorial would you have expected?

I like the game.

Great game! I really enjoyed the mechanics.

I really like the game, however I got stuck on one of the last puzzles with the rocks because some rocks didn't move even though there was space in that direction.

Nice game. Controls feel a bit clunky sometimes, but I guess thats normal with these kinds of games.

Great game. I love the extinguisher sound.

I like that you can trick the spirit by going in circles.

I love the music and sounds. They fit the genre so well.

Thanks for the feedback.

Post-jam I'll probably introduce limited e-mail spawning space. This should solve e-mail spawning and simultaneously provide an incentive to get rid of spam mail.

The employee shop is already in my ideas list and the foundations of that mechanic (workers with different qualifications to solve different e-mail types) are already in place (though not visible yet).

Thank you for the feedback.

I actually have thought about (and already implemented) e-mail types and worker qualifications so if you give a technical e-mail to the marketing department it will take longer to complete. For this playable demo I have given every worker the same qualifications (all e-mail types except spam).

The e-mail with multiple people is an interesting idea that I have put on my post-jam To-do list.

Post-jam I'll also probably introduce limited e-mail spawning space. This should solve e-mail spawning and simultaneously provide an incentive to get rid of spam mail.

The main system for the progress bar is also already kind of there, I simply have to learn how animations work in Unity and then I'll have to code that the progress bar fills according to the elapsed time.

Thanks for the suggestion. Perhaps I'll add difficulty settings or something in the future.

Nice game mechanic. I also like the overall feel of the game.