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Having to balance protecting your light, but also using it for navigation is a great interpretation of the theme, I think it's also the catalyst for what makes the game shine and could be pushed in so many different directions. The decision to make the knight auto-attack is bold for a dungeon crawler, but since you are controlling two characters it is a really good decision as it let's the gameplay shine for both equally, which is a really hard balancing act to pull off. The great concepts are backed up by really good art and gameplay, and overall it was a really great game to play start to finish - great work!