Life-A-Live
by Berry B
Hey there Berry, thanks for submitting a project to the 2022 IGMC. I was asked to judge your game in round three of the IGMC 2022 game jam. Here's some feedback about your project.
Nice music selection, the title screen has a very melancholy tone with simple but cute menu artwork.
The combat system was interesting and odd. Mechanically it's a simple input memorization test. Much like Simon Says.
I'm not exactly sure what is happening in the combat but it seems like you're healing them instead of damaging them which is pretty neat.
I like the use of blur and perspective given on some of the images for example the giant sunflower with the sparkles coming off of it after the first battle.
I was using the controller until I was unable to, then I had to switch to the keyboard when the combat system memorization mechanics requires I input specific numbers.
A good suggestion would be to tie all of that to buttons on the controller in future versions(or games). That way someone who wants to use a controller to play is able to.
The combat system itself isn't really that engaging as I don't find memorization puzzles to be that fun personally, but I do appreciate the amount of artwork and sequencing that went into all of these battles.
The music from stage 1-3 felt sinister and fits better with the combat scene. However, the melancholy emotional piano piece, while is pretty and feel-provoking doesn't quite fit to me for the battle scene. I was left a little confused with a lack of any real context. It made it hard to get a idea of what was going on. I suppose the intentions are to let the user write their own story, which is not a bad approach, but it can be hit or miss.
I guess it's a story about friends saving each other? I really didn't understand the story, but I felt like you took me on a ride, and that was pretty cool.
I like the attempt at telling a story with no words. Inevitably while some people may imagine a wonderful story from the artwork that you've provided them, some will not. This is a very challenging method of story writing and I applaud your efforts.
There were a couple of areas that felt incomplete like the extra buttons in battle that did nothing for example.
Congratulations on making it to round three in the IGMC 2022 and well done. Keep up the great work and I look forward to seeing your future projects.
-Drifty
Leave a comment
Log in with itch.io to leave a comment.