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slimehunter

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A member registered Sep 09, 2014 · View creator page →

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Not working on anything Bitsy-specific, but have been doing a lot of planning lately, and collaborating, plus a little advocating of Bitsy in my indie gamedev circles.

Been looking at the PlayDate Pulp tool, and portability to-and-from Bitsy. Seeing what works there, and what's different between the two tools, and just figuring out current good tools for Bitsy that are also equal parts easy, powerful, and fun to use.

Also been working on kicking around an idea for a yet-another-Bitsy-anthology collection :)

Oh right, for the project that I am working on- it was super-easy to get the games integrated into my custom offline front-end. Bitsy continues to be a delight to work with both directly and indirectly.

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I really love this version of Wordle. I can't say enough good things about it. Every aspect is very polished and complete.

I like the game, and definitely agree that it might be too hard, the difficulty really ramps up, but I can see this being tweaked just a little to make it really shine. Overall I enjoyed the theme and thought the graphics were very nice too.

hmm...

Very charming.

I like the balance of managing the overflow of customers vs the overflow of the machine breaking. Very nice touch to the gameplay.

Hello. I really enjoyed your game and wanted to reach out to you. I'd like to talk with you about having your game included in a new compilation project I'm working on. Please feel free to DM me on Twitter or GMail @slimehunter84 if you are interested. Thanks!

I really enjoyed your creation, especially the dark atmosphere and narrative expressed in just a few screens. The palette shift at the end was a very nice touch. I'd also like to talk with you about having your game included in a new compilation project I'm working on. Please feel free to DM me on Twitter @slimehunter84 if you are interested. Thanks!

Great simple, clean UI design with great UX and a nice 90s/early-internet style. The unique controls are fun and matched the game style and narrative too.

I like the sound and art in this, and the way the interviewer gets more glitchy if you answer questions in the way that they don't like. Also the variable pay outcome in some endings is nice too.

However, I found a bug when I selected either the "Okay, I did one hour" or "Doesn't this interview count as work search?" options in "The state requires you spend at least one hour searching for work per week" The passage does not exist- I see the "Double-click this passage to edit it." message. :(

I love this. The complex controls work really well, and mesh perfectly with the them.

Great art, atmosphere, dialog, and I even like the unconventional UI and screen size.

I'm sorry. You may need to consult a physician.

Great achievements

No no just the first hole. Sorry, I should be more descriptive. I'm still working on hole #2 in between tasks :D

Related to that, this is a great game to keep open throughout the day and slowly work through. Very chill vibes.

I'm happy to report that I was able to complete the first course in under 50 swings! Great low-poly ambient experience and cutting edge bird sounds.

So many options for pissing and piss angle. Wow!

Provided many seconds of entertainment. A+

I smell a new dance.

spoilers ahead

I don't know what I was expecting, but it definitely wasn't an internal monologue of a 1-bit abstract player and a satire of Twine games. This is brilliant.

Amazing groundbreaking technology and perfect balance of Quandale Dingle's speed.

The short rests to control that extra pre-dungeon party size really adds a lot of depth. Such a great feature! Also looks very appetizing. Great presentation.

"Bonus points if the game is only playable while it's April 1st!"

Wait so if we submit it before April 1st, do we not get the bonus points? Am I thinking too hard about this?

Really enjoyed this. Feels dream-like. Also growing up with a brother and wanting to make games for a while I can relate. Now I should probably be making a game for the jam.

The pacing made me feel like I was enjoying sipping a bubble tea nice and slow. 

This moved me.

very cute. I was heartbroken when I hit a bomb and all of my tortoises placed nicely on the island went flying into oblivion.

Very tight controls and requires lots of skill. Great use of altering the environment with seeds- almost reminds me of something like A Boy and His Blob, but much faster (Sonic-like). Really nice forest atmosphere too!

I enjoyed the level of detail that you put into the 3 modes- the first story portion, the exploration, and the microscope puzzle-game like element. Would love to see this iterated on again.

Fascinating and highly replayable! Great combination of games.

I like the concept of single-screen racing game with procedural generation, and the execution works well. Nice work!

Really great unique gameplay mechanic and take on a vertical platformer.

I love that dating sims have been chipped away at and formed into gems like this.

I like the 3D art and atmosphere. The screen size/FoV reminds me of older FPSes in a good way.

I really enjoy the narrative being told through the pauses in the midst of battle. The art and music aesthetic are also great.

So chill and cute. Love it! Excited to see the next version.

Thanks! I will take a look soon and get back to you. I had some work I have to finish first.

I feel like this could be great if expanded a little bit, like adding another type of mini game to level up stats, gun types, different bug enemies, etc.

Is there an end-game or game over to this game?