Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

A way to resurrect - game jam editionView game page

Submitted by Pierraffy — 2 days, 8 hours before the deadline
Add to collection

Play game

A way to resurrect - game jam edition's itch.io page

Results

CriteriaRankScore*Raw Score
People's Choice#1032.1672.167

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Interesting start to your game, but definitely feels a little rough around the edges. Nice work creating a game in not your native language -- but you do still have some parts that never got translated and some typos that go beyond translation issues that you'll want to take a look at.

I'm not sure why there are both on-screen AND random encounters, but the random encounters make me not want to explore off the intended path because they are so frequent (and the super healer is incredibly annoying before you have a second party member, since it heals for 2+ turns of damage from Skelly, a seemingly unlimited number of times. ).

I also unfortunately didn't get a chance to complete this because when I activated the invisible man's powers to go through the spikes, his shadow disappears for some reason and it's impossible to tell where the player sprite is, so I got a game over and hadn't saved, so I'd be forced to start the game completely over, which is never enjoyable for the player. 

You have a solid start here and the fights, although numerous and repetitive, seem decently balanced, but you just want to continue fine-tuning things to make it feel more complete for the player. Thanks for sharing your game with us!

Submitted (1 edit) (+1)

This game is quiet peculiar... Maybe because we've a strange cast of characters (the invisible man is my favourite) or maybe it's george the thief that tried to carry out an attack on my life. In any case, I hope this jam has been a good opportunity to improve your skill with the tool! :)

Developer

😁

(+1)

A way to resurrect

by  Pierraffy

Hey there Pierraffy, thanks for submitting a project to the 2022 IGMC. I'm Drifty and I was asked to judge your game in round one of the IGMC 2022 game jam. Here's some feedback about your project.

You've missed a few spots that did not get translated into English, like when finishing a combat for example. There is random capitalization, grammar errors and odd sentence structure. I'm assuming that English is not your first language and this doesn't really bother me all that much.

There are soo many bomb fights in that first maze area that it feels repetitive for no reason, but I appreciate how you've made it a moving maze event to mitigate how many battles that there were.

I think that if you would've put in more animations and picked your sounds better in combat, it wouldn't feel as repetitive. For example the bomb uses a move called 'explode' but there is no animation and the sound effect sounds more like a machine gun firing off multiple shots.

Why does the invisible man have a shadow? Who knows, but I guess you needed some way for the player to know that he was there.

The healing skill is very weak, it would be better if you could use it out of combat as well as in combat.

The mapping is very odd and questionable but it does have a strange kind of charm to it. 

There's really no need for these random encounters, since you're placing events down for battles. I like the event battles much more.

The $7 inn in the middle of the forest was a nice touch. :)

A two-round attack debuff is a useless skill, waste of turn and resource. 

The spike instant game over could have been a transfer event back to the beginning of the puzzle instead of a Game Over.

The BGM tracks that you've picked for the game fits and works in all areas.

Some of the skills are too weak, specifically the invisible man's skills. Some of the bosses take 0 damage from many things, but for the most part the game feels decently balanced, if a little on the easy side. (Which is kind of what you'd want for a game jam anyway.)

Overall, there are too many battles, but this game has a very good amount of content, especially for a game jam game. Great job with presenting this project. I look forward to seeing what you come up with in the future. Keep up the good work Pierraffy.

-Drifty

(+1)

Good game. I figthed til the end, but all I got was some friends.

Developer

😀