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A jam submission

Disco ClockView game page

An action-packed highscore game where you have to protect the time!
Submitted by CodingCrate — 13 hours, 41 minutes before the deadline
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Disco Clock's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#184.0434.043
Concept#243.7833.783
Overall#383.5113.511
Enjoyment#393.0433.043
Presentation#463.1743.174

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
2 people, CodingCrate and Linus (see details in description)

Software used
Godot, FL Studio, JSFXR, Splice, Piskel, Davinci Resolve, Windows Explorer, Google Chrome

Use of the limitation
There are only three buttons

Cookies eaten
Not any cookies, but a bunch of other tasty snacks :D

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Comments

Submitted(+1)

very difficult but a fun idea! -well done! :D

Submitted(+1)

I didn't fully understand it in the first go, but I happy to have had a second try. From then on it was a lot of fun. Simple but effective. I just found some situations where I think it was just not possible to position the clock handles in the correct orientation because there was a square inside the clock. 

Apart from that, a lot of fun.

Developer

Thank you!

Submitted(+1)

Super creative mechanic and great use of the theme and limitation. I found it really fun to manage where the hands were in order to maximize my angles - smart idea to have them move at different rates.

The hands did feel hard to control, though. I think some acceleration up to the max speed, or requiring that you hold down the direction you rotate, might have helped. Also the block spawn mechanic could use some tuning - it doesn’t feel great when I was blocked from shooting the very first enemy of a game. I think it’s a great idea, but it might have worked better as a later-game difficulty scaling thing. I also really liked the music (although I had to turn it down a bit, just a volume thing).

Developer

Thank you!

Submitted(+1)

I really liked this rail shooter (I think that's the category that this falls under?) because of the innovative concept and simple-but-fun gameplay. However, I felt that the title screen was misleading because the box doesn't kill on the title screen but it does in-game, and it needs some balancing to prevent cheap deaths (boxes shouldn't spawn in front of enemies, enemies shouldn't immediately spawn at the most narrow parts of the screen). I liked the enemies' gimmick as well as the catchy music (and it's fun to hit to the beat!). Something else I thought might improve it more would be a high score, to encourage people to play more in order to beat their previous score. Overall, a fun arcade game that works well as a time-killer (ironic, isn't it).

Developer

Wow, thank you so so much for your helpful feedback! Comments like this are gold worth! :D

Submitted(+1)

Fun little game, though it gets frustrating at times as you have to dodge the squares. 

Developer

Thanks for your feedback!

Submitted (1 edit) (+1)

It's good game, but it a bit hard.

Especially that square that appear on small hand is sometimes just happen to be on the way with the ghost so you practically can't do anything to stop it.

But overally idea of two hands that shoot bullets is pretty nice.

Good job.

Developer(+1)

Thank you for your feedback! The position at which the square spawns is the biggest problem with the game i think, will look out for things like that in the future! :)

Submitted(+1)

The squares in the clock combined with the need to shoot enemies feels like a frustrating mechanic, especially when a square spawns in a direction you need to wind the clock hands too. Honestly, I'd enjoy the game a lot more if there were no squares at all and the game was overall faster to compensate for it.

Developer

Thanks for your honest feedback!  :D We thought that it adds to the challenge,but i agree that sometimes the game isn't entirely fair and that we probably didn't realise how hard the game really was (that's always difficult as a developer)

Submitted(+1)

This game concept is so cool! It's very different than from what I've played before, and I love it! The tiny squares make the game so stressful haha (in a good way of course :D). I would honestly love to play this game in my spare time. 

Developer(+1)

Thank you so so much for your kind words! :D Maybe I will make an expanded version of it, who knows, if i do, i will definetly let you know about it! :)

Submitted(+1)

How the red pointer is faster, when a square appears the blue one stays stuck in a small region and the focus goes all to the red one. Maybe if the arrow hit the square and change direction (like in the menu) would be better, 'cause you can let the red one come back while the blue arrow continues to advance. But overall, it's a fun game. :)

Developer

Thank you for your helpful feedback!

Submitted(+1)

I liked this game! It's simple to learn, and really fun to play! Although, it can be a little frustrating at times as you're trying to dodge the little squares that appear as well as shoot the enemies. Overall, I did really enjoy it despite that sometimes a death can feel cheap.

Developer

Thank you! What do you mean with "a death can feel cheap"? Any ideas to improve it?

Submitted

The fact that hands of the clock stay completely stationary when shooting makes it hard to evade the squares and shoot at the same time. Honestly, I'm not entirely sure how to improve it?

Submitted(+1)

I love the control of time combine with limitation. Concept is cool !

To improve it, in my opinion, maybe introduce life point or make the square appear later. I never go futher than 60 points (but i'm bad too). Enemy appear in the middle top of the map are a problem cause we don't have enought time to respond. 

Thx for the game :)

Developer

Really appreciate the feedback! Thank you! :D

Submitted(+1)

It took me a few goes to figure out how everything worked (in particular the squares which appear on the clock killed me a few times before I realised that was what they were doing), but once I got the hang of it, the game worked really well! Fantastic work combining the theme and limitation into this; the hands of the clock acting as guns worked really well. 

It would have been cool if things stopped moving/flashed/shook/something when you lost (I think this is one of the things that made it take a while to work out what made me lose), but that's a minor point. A small tutorial or introduction (or even just some text on the game page tbh) could really take this to the next level. Great work!

Developer

Thank you so much!

Submitted(+1)

The constant clock ticking was slightly annoying but everything else about the presentation was great. The controls were used very creatively. The concept was good as well.

Developer

Thank you a lot! We appreciate it! :D