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(+1)

Super creative mechanic and great use of the theme and limitation. I found it really fun to manage where the hands were in order to maximize my angles - smart idea to have them move at different rates.

The hands did feel hard to control, though. I think some acceleration up to the max speed, or requiring that you hold down the direction you rotate, might have helped. Also the block spawn mechanic could use some tuning - it doesn’t feel great when I was blocked from shooting the very first enemy of a game. I think it’s a great idea, but it might have worked better as a later-game difficulty scaling thing. I also really liked the music (although I had to turn it down a bit, just a volume thing).

Thank you!