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crass_sandwich

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A member registered Feb 28, 2017 · View creator page →

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WitchOS Version 1.1 Beauteous Brew

The first post-jam update! As always, feedback is very much appreciated.

This includes two big-ticket items - the magic menu and an improved difficulty curve. Additionally, there's been a lot of work on clearing out the technical debt from the game jam to make it easier to work on in the long term.

Magic Menu
Before, you were on a tight 5-minute timer to do everything - get settled in for the day, read your emails, cast your spells - but now you can take care of all the slow-paced stuff outside of the timer. Once you're ready to cast spells, you can start the timer whenever you want, but spells only work while the timer is active.

Difficulty
Admittedly, the difficulty curve in the jam version was pretty much a flat line. Now it starts out a lot easier and gets harder as you get better at clearing out your inbox.



Feedback

I didn't really specify what I was looking for before, so I figured I should probably do that here.

I absolutely appreciate any feedback you might have about the game, so even if it doesn't fit with the stuff I talk about below, please do post it!

Here are some specific things I would like to hear about:

1) hook factor - anything I can improve on such as name or elevator pitch to make the game more appealing to click on?
2) core gameplay - how easy is it to follow the spell instructions? is it satisfying to finish spells?
3) tutorialization - is the README enough to get you started? could I maybe get away with less explanation?

For the cursor thing, have you tried https://docs.unity3d.com/ScriptReference/Cursor-lockState.html ? That might be helpful

https://crass-sandwich.itch.io/witchos

Made this for last week's weekly game jam and would love any feedback on it.

I was going for a kind of "cooking" game without any cooking - you complete orders by following recipes and keeping your workstation in order. That, and the idea of using a retro computer to cast curses on people.

Hey thanks for playing and for the feedback! I just uploaded a new version that fixes that bug and rebalances the game making phase, should address the things you mentioned :)

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Your deck is a poem, and you play cards by typing them out. It's the English language, gamified, and you use it to fight a demon, which is pretty sick if you ask me.

Check it out here - https://crass-sandwich.itch.io/pentameter - and take a look at my other games too while you're at it (https://crass-sandwich.itch.io)

Saw this on the front page and can't say how hyped I am to try this later tonight. Battle Network combat is the bomb