WitchOS Version 1.1 Beauteous Brew
The first post-jam update! As always, feedback is very much appreciated.
This includes two big-ticket items - the magic menu and an improved difficulty curve. Additionally, there's been a lot of work on clearing out the technical debt from the game jam to make it easier to work on in the long term.
Before, you were on a tight 5-minute timer to do everything - get settled in for the day, read your emails, cast your spells - but now you can take care of all the slow-paced stuff outside of the timer. Once you're ready to cast spells, you can start the timer whenever you want, but spells only work while the timer is active.
Admittedly, the difficulty curve in the jam version was pretty much a flat line. Now it starts out a lot easier and gets harder as you get better at clearing out your inbox.
I didn't really specify what I was looking for before, so I figured I should probably do that here.
I absolutely appreciate any feedback you might have about the game, so even if it doesn't fit with the stuff I talk about below, please do post it!
Here are some specific things I would like to hear about:
1) hook factor - anything I can improve on such as name or elevator pitch to make the game more appealing to click on?
2) core gameplay - how easy is it to follow the spell instructions? is it satisfying to finish spells?
3) tutorialization - is the README enough to get you started? could I maybe get away with less explanation?