Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

CHRONO ROLLView game page

Make your way up the clock to beat the cuckoo bird
Add to collection

Play chrono

CHRONO ROLL's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#63.8333.833
Overall#263.6253.625
Presentation#293.7503.750
Use of the Limitation#313.7503.750
Concept#513.1673.167

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1

Software used
godot (game engine), aseprite (art), sadly no music or sfx

Use of the limitation
i mean, you can only use three buttons (even in the menus)

Cookies eaten
0 (but 2 a day before the jam)

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

It's pretty fun, I actually don't mind the checkpoint resetting, it feels like those rage games but fair. Only issue is that it's really easy to roll on accident, a 4th button would definitely help but it's not your fault. 

Submitted(+1)

I like the art style. Good work

Submitted(+1)

The game is really enjoyable! Great level design and art!!!
Great Job!

Submitted(+1)

remove the resetting checkpoints. please. I keep doing the same 3 levels like an NES game because of accidental double-taps.

Very fun game

Submitted(+1)

This is fantastic! Love the little mouse guy, love the level design, and for the most part, everything is very fair. The checkpoints being able to reset is a little mean, but it made finally beating the game feel sweeter as a result, so I’d call it a wash. Boss fight was also very fun.

My only complaint is that the roll has a little too much start up lag for my taste. I also got stuck in the settings menu for a while because I couldn’t figure out that Z was the third button lol (but that’s on me)

Deleted post
Submitted(+1)

i love this! the difficulty is set perfectly, and it’s got the best aesthetics :3

i’ve got only two complaints: first, the jump button is mapped to controller but movement is not, so it wasn’t as comfortable to play as it could have been. and second, it took me a minute to figure out what to do with the boss. or even that they were a boss — after a death, i somehow convinced myself that that health bar was a platform (oops)

Developer

thanks for the feedback! did you try using the dpad to move with the controller?

Submitted(+1)

that could be the issue: my controller’s D-pad reports as an analog stick. I’ve got another one with separate stick and pad, i’ll give that one a try here in a bit!