Play chrono
CHRONO ROLL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #6 | 3.833 | 3.833 |
Overall | #26 | 3.625 | 3.625 |
Presentation | #29 | 3.750 | 3.750 |
Use of the Limitation | #31 | 3.750 | 3.750 |
Concept | #51 | 3.167 | 3.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
godot (game engine), aseprite (art), sadly no music or sfx
Use of the limitation
i mean, you can only use three buttons (even in the menus)
Cookies eaten
0 (but 2 a day before the jam)
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Comments
It's pretty fun, I actually don't mind the checkpoint resetting, it feels like those rage games but fair. Only issue is that it's really easy to roll on accident, a 4th button would definitely help but it's not your fault.
I like the art style. Good work
The game is really enjoyable! Great level design and art!!!
Great Job!
remove the resetting checkpoints. please. I keep doing the same 3 levels like an NES game because of accidental double-taps.
Very fun game
This is fantastic! Love the little mouse guy, love the level design, and for the most part, everything is very fair. The checkpoints being able to reset is a little mean, but it made finally beating the game feel sweeter as a result, so I’d call it a wash. Boss fight was also very fun.
My only complaint is that the roll has a little too much start up lag for my taste. I also got stuck in the settings menu for a while because I couldn’t figure out that Z was the third button lol (but that’s on me)
i love this! the difficulty is set perfectly, and it’s got the best aesthetics :3
i’ve got only two complaints: first, the jump button is mapped to controller but movement is not, so it wasn’t as comfortable to play as it could have been. and second, it took me a minute to figure out what to do with the boss. or even that they were a boss — after a death, i somehow convinced myself that that health bar was a platform (oops)
thanks for the feedback! did you try using the dpad to move with the controller?
that could be the issue: my controller’s D-pad reports as an analog stick. I’ve got another one with separate stick and pad, i’ll give that one a try here in a bit!