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Holeworm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #18 | 3.600 | 3.600 |
Concept | #23 | 3.800 | 3.800 |
Overall | #30 | 3.600 | 3.600 |
Presentation | #36 | 3.533 | 3.533 |
Use of the Limitation | #49 | 3.467 | 3.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
sopaapilla: voice. crass_sandwich: everything else
Software used
Unity, Visual Studio, Cubase, Craiyon
Use of the limitation
Only 2 buttons are required to play the game, including in menus
Cookies eaten
0 :(
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Comments
Really fun game! Great Job! The sound is lovely and the gameplay mechanic is simple but well made!!!
Thank you!
quite fun, i love how the art is generated by AI!
Thank you! The AI part was a lot of fun, might do that more in future jams (although working with people is definitely more fun)
it was a fun concept. hard to get far but great for how fast you had to make it.
Thanks!
Good take on the snake genre! I liked the concept and the use of craiyon, I had thought of this before and were wondering how it would turn out. It works well, I suppose the filter is partly here to hide the low-res of the images. Ho and I have a question concerning your time mechanic, do you store the player inputs at specific time then resimulate the player?
Thank you!
So I actually recorded a buffer containing enough recent positions of the head to pass backward to the body segments. That’s because I originally intended to let you jump around in time, and the game would have needed to know where the body segments were in the past to properly recreate the player’s position. I didn’t have enough actual time to implement that, though, and for this version of the game I probably could have just recorded the inputs.
It's snake but with past selves instead of tail, and it makes it a lot more interesting because of the increase in chaos and strategy. The crt-TV filter really adds to the retro aesthetic, but I wish you'd had kept the text and little clock hand consistent with it. Also, I actually really enjoyed the story in the description- it's really creative and definitely unique. My only concern is the fact that you can scrunch yourself up in the corners of the screen, because it puts the echo out of commission for a while, and it's much more easier to keep track of them if this process is repeated.
Thanks for the feedback! Glad you liked the story bits. I did consider the corner-scrunching strategy, but I didn’t think it would be too much of an issue because you can only do it so many times before every corner is occupied for the entire 10 second loop.
I like the concept (and I don’t think I knew about Craiyon, thank you for this!). And also the funky music. ;) As for the visual style, the sort-of transparent/gleaming aspect can make you think of ‘retro’ arcade games. :) Also enjoying how this happy little green worm fellow looks!
Just one thing, which is more game-jam-related: I notice you centered the game around the time theme (which is a theme I like in itself, by the way), but my personal interpretation of Mini Jam (seeing its description and criteria) is that there should be some kind of twist related to the constraint, while the theme is an addition. You did comply with the constraint, but your twist is clearly on the theme side rather than on the constraint side (although you did think of the automatic acceleration).
This remark is once again totally related to the specific context of Mini Jam rather than a criticism of the game itself! I am wondering if you had trouble finding a constraint-related twist/idea, or if this was a deliberate design decision on your choice. Just curious!
(I know I had trouble finding an idea that would be specific to the limitation, and managed to have one that I am happy with; started a bit late, so I will — once again XD — submit late. I think time is easier to have ideas and inspiration for, which could explain why several people seem to have chosen it as their primary target.)
That’s an interesting point re:twists and limitations. This is my first mini jam so I don’t have a lot of context for other mini jam entries, but I think I came into it with the view where the limitation is more of a way of focusing ideas based on the theme. But your point is well taken, and I’ll definitely consider it for future jams.
(Also in my defense, my original idea involved a third button that you’d use to control time. But real life time constraints got in the way 😭)
I like idea of snake clowns that follow your past. Nice challenge game. Good job!
Thank you!
I just pushed an update increasing the resolution by 1.5x and fixing some small errors that would pop up in the Unity console. Gameplay is still the same. The previous version is also still available for download
really liked playing this one, the art and music blended really well and the clones made a much more challenging experience, awesome!
Thanks! Glad you liked the music, I had a good time writing it
Snake but really very hard, I like the way the snake goes so fast when you don't curve, but after a bit the game became so hard, too many snake!! Btw I like it
Nice score! Glad you liked it.
Hi there!
Here's some feedback for your game:
Good:
Needs Improvement:
I hope the feedback helped you a bit, and it would be nice if you could check out our submission too, thank you! :)
Thank you for the feedback! The accelerating speed was a last minute addition, but I’m glad that people are responding positively to it.
I definitely should have a tutorial, I never end up finding the time for those lol. And I’ll probably push an update increasing the resolution later tonight, that’s a good call.
Having read the game page, I had no trouble at all understanding what I had to do. Yet, it is true that I already knew Snake and like these kinds of time loops, so maybe someone else might have more trouble getting what is happening; but as a game jam entry with all the information you put in written form outside, I still think the current version is fine. :)
At first, the game looked like a standard game of snake with a nice art style and some enemies. But as soon as I realized that the enemies were following my past movements it changed my opinions a lot. Nice use of the theme.
Thanks! Originally there was going to be full-on time control, which would have made the echo mechanic a little more obvious, but I think it ended up working out fine
Thank you!
I snuck in some changes to the movement code 1 minute after the jam submission deadline. The original version is available as a download named “holeworm v1.zip”