very difficult but a fun idea! -well done! :D
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Disco Clock's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #18 | 4.043 | 4.043 |
Concept | #24 | 3.783 | 3.783 |
Overall | #38 | 3.511 | 3.511 |
Enjoyment | #39 | 3.043 | 3.043 |
Presentation | #46 | 3.174 | 3.174 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
2 people, CodingCrate and Linus (see details in description)
Software used
Godot, FL Studio, JSFXR, Splice, Piskel, Davinci Resolve, Windows Explorer, Google Chrome
Use of the limitation
There are only three buttons
Cookies eaten
Not any cookies, but a bunch of other tasty snacks :D
Comments
I didn't fully understand it in the first go, but I happy to have had a second try. From then on it was a lot of fun. Simple but effective. I just found some situations where I think it was just not possible to position the clock handles in the correct orientation because there was a square inside the clock.
Apart from that, a lot of fun.
Super creative mechanic and great use of the theme and limitation. I found it really fun to manage where the hands were in order to maximize my angles - smart idea to have them move at different rates.
The hands did feel hard to control, though. I think some acceleration up to the max speed, or requiring that you hold down the direction you rotate, might have helped. Also the block spawn mechanic could use some tuning - it doesn’t feel great when I was blocked from shooting the very first enemy of a game. I think it’s a great idea, but it might have worked better as a later-game difficulty scaling thing. I also really liked the music (although I had to turn it down a bit, just a volume thing).
I really liked this rail shooter (I think that's the category that this falls under?) because of the innovative concept and simple-but-fun gameplay. However, I felt that the title screen was misleading because the box doesn't kill on the title screen but it does in-game, and it needs some balancing to prevent cheap deaths (boxes shouldn't spawn in front of enemies, enemies shouldn't immediately spawn at the most narrow parts of the screen). I liked the enemies' gimmick as well as the catchy music (and it's fun to hit to the beat!). Something else I thought might improve it more would be a high score, to encourage people to play more in order to beat their previous score. Overall, a fun arcade game that works well as a time-killer (ironic, isn't it).
It's good game, but it a bit hard.
Especially that square that appear on small hand is sometimes just happen to be on the way with the ghost so you practically can't do anything to stop it.
But overally idea of two hands that shoot bullets is pretty nice.
Good job.
The squares in the clock combined with the need to shoot enemies feels like a frustrating mechanic, especially when a square spawns in a direction you need to wind the clock hands too. Honestly, I'd enjoy the game a lot more if there were no squares at all and the game was overall faster to compensate for it.
This game concept is so cool! It's very different than from what I've played before, and I love it! The tiny squares make the game so stressful haha (in a good way of course :D). I would honestly love to play this game in my spare time.
How the red pointer is faster, when a square appears the blue one stays stuck in a small region and the focus goes all to the red one. Maybe if the arrow hit the square and change direction (like in the menu) would be better, 'cause you can let the red one come back while the blue arrow continues to advance. But overall, it's a fun game. :)
I liked this game! It's simple to learn, and really fun to play! Although, it can be a little frustrating at times as you're trying to dodge the little squares that appear as well as shoot the enemies. Overall, I did really enjoy it despite that sometimes a death can feel cheap.
I love the control of time combine with limitation. Concept is cool !
To improve it, in my opinion, maybe introduce life point or make the square appear later. I never go futher than 60 points (but i'm bad too). Enemy appear in the middle top of the map are a problem cause we don't have enought time to respond.
Thx for the game :)
It took me a few goes to figure out how everything worked (in particular the squares which appear on the clock killed me a few times before I realised that was what they were doing), but once I got the hang of it, the game worked really well! Fantastic work combining the theme and limitation into this; the hands of the clock acting as guns worked really well.
It would have been cool if things stopped moving/flashed/shook/something when you lost (I think this is one of the things that made it take a while to work out what made me lose), but that's a minor point. A small tutorial or introduction (or even just some text on the game page tbh) could really take this to the next level. Great work!
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