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A jam submission

Pieces of TimeView game page

Customize and Battle Pocket Watches
Submitted by Chase of Bass (@chase_bass) — 7 minutes, 11 seconds before the deadline
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Pieces of Time's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#64.3084.308
Presentation#74.3854.385
Overall#84.0194.019
Concept#164.0774.077
Enjoyment#293.3083.308

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Chase of Bass

Software used
GMS 2, Pyxel edit, nanostudio, fl studio

Use of the limitation
only uses 3 buttons and used that limitation to create interesting gameplay

Cookies eaten
0

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Comments

Submitted(+1)

The combat is great and it's really fun to maneuver around. Only problem is that there's no goal in the game

Developer

Yeah i ended up not having a whole lot of time for this jam -looking forward to adding to it a lot after the jam! -anyway thank you! :D

Submitted

Combat system in this game is fun and epic. 

Also i like art style of this game.

Good job!

Developer(+1)

Thank you!! :D

Submitted(+1)

I really like the visuals and how fluid the pocket watches move. It's like they're fish or snakes, and the player character was satisfying to control. The enemies feel a bit passive, though, since you can attack one and it'll brush up against you, sometimes knocking itself away from you and returning to a passive state, or hitting you until they somehow cause their own explosion. It's also funny how you can basically sneak attack them by getting real close but not immediately hitting them with the knife hand, then rotating the knife to hit them. It makes me think- is the player character the weird one for moving around so much? It's also interesting how the combat is tied to player movement, and I like how the watches freeze after an attack like it's a sword fight. It's very stylish, and it'd be cool to see it expanded on. Good luck developing!

Developer

I plan to fine tune the ai after the jam -and thank you!! :D

Submitted(+1)

A great game, really enjoyable! The movement was a little bit tough to manage at first but once I figured it out, it was really satisfying!

Developer

Thank you so much!! :D

Submitted(+1)

This is pretty polished in visual terms, so huge props on that for 1 person, but I'm not really sure what the objective is and the movement is too wacky for combat.

Developer

i found it pretty easy to control and satisfying in combat but I had tons of practice developing it -the weird controls seemed to be a common issue for players so I made it more normal to control. And yeah there wasn't much of an objective other than beating the clocks and getting treasure -i ran out of time on this jam.   Anyway thank you! :)

Submitted(+1)

Very nice-looking game and an interesting idea. The movement felt a bit off, might need to tweak the way a+d works a bit. it feels like I wasnt rotating very much and that i was going forward by quite a lot, I wouldnt have expected to really go forwards much if at all when turning. Itd also be nice if you didnt have to run over ever coin to pick them up, a radius around you where they get sucked in would make collecting them feel much more satisfying

Developer

Was trying to make the gameplay feel unique for the 3 button limitation -i thought it was fun but seemed to be too much for many so made it more normal and easier to control.  Also there is a magnet that you can pick up that does attract the coins  but unfortunately i didn't notice til reading this that it doesn't work due to my sloppy last minute coding lol -anyway planning to update this game a lot after the jam -thank you!

(+1)

For just a one person team, this is really awesome! I do think there can be some improvements made around movement as sometimes getting through time passageways was a bit hard but overall, really cool concept and execution for only having 3 days!

Developer

Thank you!  Only got to work on this about 2 days but have cool plans for it! :D

Submitted(+1)

I really liked the concept of the game, but I think you could make adjustments to the movement, for several times I couldn't do simple actions like going forward.

Developer

The movement was supposed to be unique and weird for the whole 3 button limitation thing -required snaking (left,right,left,right) to move -have since changed it to make it easier as a lot of people seemed to have trouble with that -anyway thank you! :D

Submitted(+1)

Hey there! We really enjoyed your game! But i think some soundeffects would add a lot, and the combat can be improved. Also, i would make an in-game tutorial and i don't understand a part of the game: Can you somehow collect the stuff that an enemy leaves? Because i couldn't. Anyways, i hope you develop this further, just reply to this comment again when you have! :D 

I hope the feedback helped you a bit, and it would be nice if you could check out our submission too, thank you! :)

Developer(+1)

Yea i was having sfx issues right after submission -and ran out of time on this jam so didn't have time to do a lot of the things I have planned for this game -anyway thanks! :)

Submitted(+1)

Pretty cool game! Some sound effects would have been nice for the attacks and maybe a tutorial. But other than that it was pretty fun!

Developer

Thank you!  Was having issues with the sound effects right after submission -so didn't have that fixed at the time -anyway thanks! :)