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Crookedspider1

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A member registered Nov 06, 2021 · View creator page →

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Thanks, and yeah, the music was made by a friend for the game.

Lovely game, only possible improvement would be letting players get the double or perhaps even triple drip, buy more and more sunglasses and let em stack.

Nice job.

Very fun, couple of minor things control wise though. It'd be lovely if you could use a+d or left+right, I always find it really odd using arrow keys on a game. Also if you are holding space while you die then the game instantly starts again.

An interesting idea and was entertaining until I realized the unlosable strategy. A few things I might change. 

I would probably start the player in the middle if it is just a survival game. The first run I died instantly because it started quite quickly and I didnt have time to get used to controls and dodging. The second run I ran all the way to the right thinking I might have to move from room to room or something but then I hit a wall and died in the corner. Then from that point on, I realized I was meant to just stay in that room and survive. Took me a little time even then to realize I was meant to use the dash to go through/kill enemies and not just avoid them. Just a little bit of a rocky start since I made some assumptions based on other games I played.

And also the whole unlosable strategy part. I never actually used the time freeze but I realized pretty quickly that you didnt put a cooldown on the dash and you also are invincible during it even to projectiles (which is probably necessary), but that means that the player can just spam click to dash constantly on the spot and you are just never in danger from that point on. You can rack up as high of a score as you want without thinking, it could even be automated with an autoclicker, and thats it. I would consider adding either just a cooldown or a few charges and a recharge time, just something to prevent the player from spamming dash so much but also the few charges would let you chain a couple dashes together.

Besides those couple things, the game is pretty interesting, good job

This was a pretty interesting idea and pretty fun to play. The controls were just right too, good job on this.

Very nice-looking game and an interesting idea. The movement felt a bit off, might need to tweak the way a+d works a bit. it feels like I wasnt rotating very much and that i was going forward by quite a lot, I wouldnt have expected to really go forwards much if at all when turning. Itd also be nice if you didnt have to run over ever coin to pick them up, a radius around you where they get sucked in would make collecting them feel much more satisfying

no idea on the black screen yet, its a bug that randomly popped up with html build last minute. it only seems to happen some of the time from what i can tell

yeah that bug randomly popped up on the web build, not sure what causes it yet

10/10. If this frog gave me a fishing rod, I'd be fishin for quite some time.

From the FAQ:

"Do I have to follow the theme? No, but well… When in Rome~" and "What engine can I use? You can use any engine or framework you like..."

So no, it doesn't HAVE to be about frogs, but it is encouraged. It will HAVE to follow whatever the limitation is though. And yes you can use unity.

Hope that helps.