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Around the clock's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #28 | 3.833 | 3.833 |
Enjoyment | #40 | 3.000 | 3.000 |
Overall | #52 | 3.167 | 3.167 |
Presentation | #55 | 2.833 | 2.833 |
Concept | #59 | 3.000 | 3.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Sergio Gardella
Software used
Unity, Blender, Gimp, Audacity, sfxr
Use of the limitation
The limitaton was (Only 3 buttons). I used the "left" and "right" keys for Player movement and UI navigation and the "spacebar" for Player jump and UI confirmation.
Cookies eaten
>20
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Comments
Simple and fun. First time when i was playing i didn't read tutorial so i was picking up every single item and text in end was hilarious.
Good job!
Nice presentation and great concept! Simple game but really enjoyable!
Great job!
Ok, simple but i liked the custom text at the end :)
Thanks for your comment. Really appreciate!
Good entry, i like the game but i think it would be fun if the clock hand kills you if you touch them
Thanks for your comments. Looks like many people were expecting this. The game started like that and the handle was red at that moment, but I found it too hard. Looks like I was mistaken and should have balanced it somehow. Actually at this moment it is still coded like that, I just made the build with the "invincible" cheat, on.
Hey there! I understand the concept of your game, but if i tough the clock hand nothing happens??? Maybe it's a bug, I'm not sure...playtest your games!
I hope the feedback helped you a bit, and it would be nice if you could check out our submission too, thank you! :)
I had the handle of the clock making you restart the level if you touched it at the beginning of the development but I felt it made it too hard. Changed the color to black and as you mentioned it doesn't kill the Player.
Thanks for your comments.
But what kills the player then?
Nothing. The only difference is the end result when finishing the day.
Nice idea for this game, and good use of the theme and limitation. The colours on the ground changing over time worked really well, but it wasn't clear to me what was actually different between collecting the right item and the wrong one - both seemed to move time forward the same amount. I also spent most of the game jumping over the clock hand every time it went round before realising I didn't need to! I'm always impressed when I see someone make a jam game in 3D that actually looks good, and you certainly have, so great work!
Thanks for your comments. Actually at this point the only thing that happens when you do it right (collect the indicated items) or not is the message at the end. I had the clock handle at first being the only thing that had you restart but I felt the game too hard that way. Changed the color of the handle from red (original color) to black trying to make it less menacing.