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GummyLeeches

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A member registered Nov 11, 2020 · View creator page →

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It might be a good idea to categorize it as "Linux x86_64"  or "Linux amd64"

(2 edits)

Found a fix for the issue - Arch Linux users should install the 'lib32-gconf' package from the Arch User Repository, and Debian/Ubuntu users should install the 'libgconf-2-4' package using apt. GConf is an old, outdated package that used to be a dependency for Chromium on Linux, and RPG Maker MV games are running through Chromium. Guess MV just never removed the dependency, or its using an old version of Chromium.

Also, the game should be launched with the "nw" executable, not the "Game" executable on Linux since for some reason that doesn't work

If neither of those work - download version 0.38.2 of NW.js (https://nwjs.io/blog/v0.38.2/) and drop all the files into the root of the Cerasus folder... NW.js version 0.38.2 specifically is apparently the best for Linux compatibility with RPG Maker MV games

I wish you luck - with most commercial game engines, exporting to Linux is quite a bit finnicky 😅

Hi there! The Linux version of Cerasus doesn't seem to be working. There seems to be a library file missing. The error is as follows...

./Game: error while loading shared libraries: libgconf-2.so.4: cannot open shared object file: No such file or directory

It's possible that this file was not bundled in with the release by mistake.

Thanks for the feedback! We're definitely going to fix a lot of this stuff down the line, but first we're switching over to a better engine

Thank you for the feedback! We'll definitely add re-mappable controls in a later update

Thank you for the feedback! Yeah I'm not sure why the game slows down it's probably due to the engine

Oh yeah hold on I'll give you project access

I love this. It's really fun to chain together combos (although I'm not the best at it!). It's kind of hard to do the platforming challenge? in between waves, but it's still a really cool game!

Yup. Part of a personal challenge

I liked this game! It's really fun to smash into enemies, however I feel like you could have followed the theme a little better. You can also just keep time permanently frozen and plan out all of your dashes, so I feel like having a downside to the time freeze mechanic would be beneficial. Despite all of this, it is still REALLY FUN.

Thanks for the feedback!

The fact that hands of the clock stay completely stationary when shooting makes it hard to evade the squares and shoot at the same time. Honestly, I'm not entirely sure how to improve it?

Looking forward to it!

I enjoyed this game! I wasn't able to complete it (I was never really good at puzzle games), but I loved the creative ways you were able to cope with the limitation (especially with the menu), and the concept of the game and how it relates to the theme!

Thanks for the feedback! I wanted to design it to be kind of virtually impossible after a while (the difficulty grows exponentially, but also your score), and even I can't get anything past an A+ rank.

Thank you for the feedback!

This game is kind of OUT THERE. It's quirky - but in a good way. To be honest, it's kind of hard for me to wrap my head around this game - it's a little confusing. I will say it presents itself well, but I feel like it didn't really utilize the limitation in its design. Overall, I liked it!

The game is a bit hard, and the graphics are a little rough around the edges, but the gameplay makes up for it! It takes a while to get used to, and I feel like the level could have started out a little easier so you can get used to the controls. Overall, I did enjoy this game.

I liked this one! The graphics are really good, but the game is a little short. A lot of the new rules that are introduced are overwhelming, and I think the game could have benefited by giving you more time to get used to the rules.

Personally I'm a bit biased because I love rhythm games to death, but I really liked this! Although I will say that the browser version isn't very good at reading my inputs (and I can't use the Windows version because I'm on Linux), but I'll excuse that

I think the game is a little hard though, and I think maybe it could have started at a lower tempo that gradually went up?

Ah, that seems to have been the issue! I must have forgot what it said on the instructions haha

I liked this game! It's simple to learn, and really fun to play! Although, it can be a little frustrating at times as you're trying to dodge the little squares that appear as well as shoot the enemies. Overall, I did really enjoy it despite that sometimes a death can feel cheap.

I liked this game! Personally I'm not very good at puzzle-y games, but I can tell a lot of work was put into this. I feel like you could change the restart key to Z though, since moving over to my mouse every time I want to restart a level is a little tiresome.

I really liked this game! Although there were a few bugs (like with the green clock in level 2 being really hard to wind up, pointed out in another comment), winding up the clocks is just naturally fun to do, and I like how the music speeds up when the level is almost over.

Thank you for the feedback!

Thank you for the feedback! We definitely would have added more sound effects and just - effects in general - but the engine we were using was very limited and doing that would be quite a hassle.

Thank you for the feedback! If we were to follow up this project, we would definitely make it start out easier (I do agree this game is very difficult), and we used Scratch just as a personal challenge.