I like the concept, especially the rewind but this game is HARD! I'm pleased to see that I'm not the only one who kept getting the controls mixed up!
Play game
Block of Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #10 | 4.190 | 4.190 |
Enjoyment | #14 | 3.667 | 3.667 |
Concept | #15 | 4.095 | 4.095 |
Overall | #16 | 3.857 | 3.857 |
Presentation | #38 | 3.476 | 3.476 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just me :)
Software used
Unity, Aseprite, Audacity
Use of the limitation
There are only 3 different inputs the user can do
Cookies eaten
0 :((
Comments
I like how hard it was. kept getting the controls messed up but great job!
Great game, quite difficult at first but enjoyable. Nice use of limitation!!!
Really good platform. At first I had trouble with the controls. The game is quite hard!
This game mechanics are so clever! I originally wanted to make something similar (with the past self thing), but had no idea had to implement it or what the game would be like. It's so cool to see how well you implemented this idea! Very enjoyable, with a nice touch of challenge, and the art is beautiful. It's impressive that you've made all of this solo! Great job :D
Really fun and difficult af, spent at least 10 minutes on the third level, lol, and I cheated on the 4th level xD.
Pretty good game with neat mechanics.
Last level was a bit tricky (solved this with a bug exploit 😅).
I like mechanic of time travel, would be cool if you expand this mechanic.
In overall you did great job.
The game is cool, interesting mechanics, the only thing I would like to change is the ability to restart on the Z key
I liked this game! Personally I'm not very good at puzzle-y games, but I can tell a lot of work was put into this. I feel like you could change the restart key to Z though, since moving over to my mouse every time I want to restart a level is a little tiresome.
Nice idea! I loved the tutorial but it really needs some movespeed, reading the comments slow movespeed is necessary for later levels, did not go that far but I think you could have a different movespeed per level for exemple.
Missing a jump means 10+ seconds of wait for the platforms and player to be in the correct position again.
I would say the mouse clicks make it more than 3 buttons, but this is a simple fix
Cool idea, and an original combination of things for the three buttons to do! You made some good puzzles with these mechanics, and the later ones definitely made me think. The player's move speed was definitely right for the later levels but a bit slow on some parts - I would say you could add a button to move faster, but that would break the restriction :) Maybe hold z to run? In any case, great work!
I hadn't heard of the website you got your sound effects from, I'll have to check them out.
I felt the walk speed was a bit slow which made missed jumps a little annoying. The art could be retouched but I get the time pressure working as a solo programmer and artist as I did the same thing as well ;). The concept is great and mechanics are good except for the slow walk speed.
Leave a comment
Log in with itch.io to leave a comment.