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A jam submission

Control TakeoverView game page

You from an alternate universe takes the control over your game and tries to make you lose!
Submitted by Lenki387 — 9 hours, 30 minutes before the deadline
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Control Takeover's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#394.0774.077
Enjoyment#673.6543.654
Overall#883.5343.534
Concept#1183.5583.558
Use of the Limitation#1692.8462.846

Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Lenki387

Software used
Unity

Use of the limitation
You from an alternate universe takes the control over your game and tries to make you lose!

Cookies eaten
11

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Comments

Viewing comments 33 to 21 of 33 · Next page · Last page
Submitted(+1)

Liked the idea of the game, the sound is a little bit to loud of the go but really nice effects.

Developer

Thanks! If the sound quality is bad in the web version, consider downloading. :)

Submitted (1 edit) (+1)

you claim full controller support, but that’s not quite the case! there’s no way to navigate the menus without the mouse! even still, thank you for including controller support at all!

also it counts as getting squished if you touch the bottom of a block regardless of whether you were on the ground or high in the air? that felt like a cheap death while bouncing on the green block! my high score is currently at 173. been enjoying playing in the “less-bloom” mode

high score: 173

Developer(+1)

Thanks for the feedback! I didn't think about the menu when making controller controls because the menu wasn't there yet XD. I wanted to mention that the green block was meant to be a trap, so it bounces you into the botton of a falling block. I also wanted to say that you demolished my highscore! It was 132 seconds.

Submitted(+1)

I really like this game, especially the graphics! And it's quite challenging! My best time is 54 seconds.

Developer

Thanks! My best is 132 seconds. 

Submitted(+1)

Fun to play and beautiful to look at!  If you want to continue working on this after the jam, one possibility to consider is to color the bottoms of the falling blocks red until they hit the ground so it's clear that you can't touch them.  (Otherwise you might mistakenly think that the blocks only kill you if they crush you - which I did, haha.)  Excellent game!

Developer

Thanks for the feedback! I might continue eorking on this. 

Submitted(+1)

It was annoying to click on Space 5 times to recover the controls and detect the last one as a Jump. Nevertheless, I liked it.

Developer

I know. That was kinda the point. Thanks again for commenting and playing the game! :D

Submitted(+1)

One of the most beautiful games of the jam.

Developer (1 edit)

Thank you! That is very nice to hear. Have a nice day! :D

Submitted(+1)

Surprisingly difficult, my best was 45 seconds. Whenever I lost control of the player I would end up jumping and dashing to my doom afterwards since I was spamming the space button.

Developer

Yea, the point was to count the 5 presses. My highscore is 132 seconds. ;)

Submitted(+1)

This game is pretty nice to play, the lore fits in really well with the game, would be nice to have the highscore in the corner

Developer

Thanks for the feedback and playing the game! 

Submitted(+1)

I liked the particle effects a lot!

Submitted (1 edit) (+1)

Great graphic! this mini game feels lively and dazzling 😆 (the dash looks just like glitch art XD)

My best score was 86 lol

(sometimes I just stay at the corner wishing blocks not hit myself, actually this strategy works well XD)

Developer(+1)

Thanks for trying the game out! My highscore is 132 seconds. ;) 

Submitted(+1)

132 ! wow that's crazy! XD

Submitted(+1)

Art style is so clean! A fun, well-polished game.

Developer (1 edit)

Thanks! :) 

Submitted(+1)

I like the movement of the character and his animations. All the artwork is very nice

Developer

Thank you for playing! :)

Viewing comments 33 to 21 of 33 · Next page · Last page