Excellent platformer game! Intuitive controls and consistent art.
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Pleklunki's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1908 | 3.187 | 3.308 |
Overall | #2886 | 2.718 | 2.821 |
Enjoyment | #3096 | 2.446 | 2.538 |
Creativity | #3623 | 2.520 | 2.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Move Styles are random pickups, Weapons have Random Traits, and Shots varies per Weapon
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Man, your character really feels amazing to control! 👏The tutorial is very well put together! The general ambiance is wonderful! Nothing feels out of place in here... the art style, the music, the sound effects. Congrats sir! 💪
Loved the minimalist pixel art style, and there's some real mechanical depth in both the power-ups and the abilities of the character! The wall jump feels great to execute in particular, but is brought down by how the character sticks to the walls. Other issues with the controls sadly decreased the enjoyment factor for me, but I can appreciate the ambitiousness of the project, especially considering the time frame. With a few fixes I would gladly revisit this :) good job man!
Cool concept... It's pretty difficult, but for a 48-hour jam game, it works really well. Nice job!
The art is clean, well polished and well thought out - colours for the full screen to indicate powers is a nice touch. I absolutely love that constantly turning die, and the pickups, both of which I found mesmerizing to watch.
I found that I wasn't able to move while using the climb powerup in the main level, which meant that as far as I could tell I wasn't able to progress - enjoyed my time with the parts of the level I was able to reach though :)
That was pretty fun- looks great too :)
I was bad at it though :/ I think maybe if the enemies died in a few shots I might have stood a better chance :D
Had a difficult time making this, but as an artist first programmer second I learned a lot making this. Tutorial level was kind of rushed, but I had to recreate every object as a separate tutorial level object. This took time and I realized now their was probably an easier way. Just 2 AM Elska thinks different lol
WOW! that was a good surprise! It was fun, beautiful, and creative! Congrats!! I really enjoy this game, good luck guys!
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