liked the idea, congrats for your game!
and if you have time, check out my game
Criteria | Rank | Score* | Raw Score |
Enjoyment | #583 | 3.526 | 3.526 |
Overall | #647 | 3.614 | 3.614 |
Creativity | #864 | 3.579 | 3.579 |
Presentation | #865 | 3.737 | 3.737 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It borrows the rules of the "Russian Roulette", with some twists added to the mix.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
liked the idea, congrats for your game!
and if you have time, check out my game
Always nice to see a fellow unreal engine game!
This game does require more pollish but it would be nice to see a newer version of this or a multiplayer one! Great job and it was very fun in the golden level
This is a pretty cool idea, and the aesthetics and audio really add to the atmosphere. Feels like some weird post-apocalyptic sadistic competition. The gameplay is pretty cool, but it does seem to be mostly luck based. Even so, playing was a really fun experience!
Interesting concept! I love the limited bullets and the random movement distance. One small criticism would be the camera when walking, it would be nice if you could look around. Other than that I had lot's of fun while playing!
I have to say I'm a bit confused, there is no real explanation of what you have to do and I had no clue on what I was suppose to shoot. It's too bad because it looks like a very unique take on the theme, and it looks pretty good...
I don't really understand what is the objective, but I like the aesthetic.
Dear Psykraft!
Whoa, nice, Unreal engine :). Was the first thing that came to my mind. But what I have to say, is that this game was just plain awesome. I was playing it for more than 40 minutes and even went for the second round. Developed a strategy, then risked when necessary. And I enjoyed every moment. Thank you for a great experience! Well done.
Sleek and atmospheric: this was a good time. I like how the darkness made sniping practically impossible and encouraged close play. The only problem I had was that I couldn't find a way to look around while walking, although it wasn't much of an impediment.
Great work.
Definitely falls into weird and atmospheric category. Game sets a very unusual set of rules for all the players (even though most are bots obviously), and you have to think of strategies to increase your chances in a completly new environment. I love this type of games.
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