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Dicey Gambits's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #546 | 3.756 | 3.756 |
| Overall | #881 | 3.496 | 3.496 |
| Enjoyment | #960 | 3.311 | 3.311 |
| Presentation | #1435 | 3.422 | 3.422 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Not only is pretty much everything a die, but the game has also elements of randomness
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
That was fun, though I'll admit I ignored some of the mechanic and just tried to cut off the path of the opponent as quickly as possible so the actual values of the dice didn't really come into play (almost turned into that one fall guys level where there are several platforms that disappear after you jump on them). I think making it feel a bit more turn based would restrict the strategy to be more purposeful and make for a pretty solid game. Great job!
Cool game idea ! I like that you have to think of ways to limit the enemy's movement, both by cutting it off from the rest of the board as well as by landing on low value tiles.
Once I understood what was being asked of me the game got really interesting (I admit I did skip the tutorial on the first go around). As others have said a counter would be nice, or if there was some indicator it was the opponents turn beside them just moving.
Nice idea! Could be a really fun two-player game. Adding a bit of juice when the dice disappear would made it feel a lot more satisfying I think.
Really cool idea for the theme! Thinking about the next best place to go and the path for it is really fun! Trying to find the best time to trap the bot and get a high score is a challenging and fun! The camera wasn't the best to move, but it's really nice that there is a camera to see where you are! The game doesn't have a lot of things currently, but I think it work very well multiplayer if you wanna expand the idea!
Thank you man, really appreciate the feedback. I'm happy to hear that you enjoyed!
I'm planning on releasing a post-jam update with a few (a lot) of quality of life improvements, multiplayer and maybe even different levels/new dice! Hope you'll be looking forward to it
I liked it, as others have pointed out, an indicator on how many moves you have would be nice. I liked how it looked and the die rolled pretty smooth!
This is actually fun to play, reminds me of Blokus. Could be fun two (or four!) player game too.
My only grief is camera. Not controls itself even though it feels bit slippery, but how there is no feedback which way controls are pointing. Maybe if movement would be relative to camera, that could feel much better I think. I hope there is post jam update that refines bit that and maybe adds pointer of how many moves left. All UX things, base is solid
Hi, happy that you liked it!
A post jam update is coming for sure seen the amount of feedback and great ideas I've been getting.
Four players is actually a great idea! I had only though of two for now but I can see that working very nicely. Thanks a lot for your feedback
I really do like the idea, i could def see it being interesting vs a player tho. Maybe it's cause i'm reviewing this while sleep deprived but i really think there should be a way to keep track of the faces in this kinda game
this is a very cool idea! it would be nice to see how many movements do i have left. i like it a lot! nice work!!
Very, very unique game!! Its like nothing ive seen before in this jam :D The gameplay is very easy to learn. But maybe a little too easy. it seems like I never lost a single round :l
Happy to hear that you liked it!
You are actually the first one to understand the game right off the bat, so that's a win for me. It isn't really meant to be difficult, it's about figuring out the optimal moves to get the highest possible score. But I'll keep that point in mind for the post-jam update