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A jam submission

Black CAT Blessings (gmtk 2022)View game page

The CAT tries to escape an unsual blessing- by doing puzzles!
Submitted by vulkaara — 1 hour, 18 minutes before the deadline
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Black CAT Blessings (gmtk 2022)'s itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#6523.6963.696
Enjoyment#7303.4353.435
Overall#7703.5513.551
Presentation#12323.5223.522

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The map matches a six sided die- including... unsual topography. The story is also about bad luck.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

Really nice game! I swear I'm not shilling but you should try out our game, we use a similar concept haha

Submitted

I enjoyed the puzzle and the presentation. I'd argue maybe the "finale" could have been better telegraphed with some of the visual aspects, but since it's constrained by jam timelines and the entire challenge revolves around that one factor it's probably not worth fussing over in its current state. Good job!

Developer

Heya! Since I'm looking into making a more complete version after the jam with a slower difficulty curve, I'd be curious what sort of telegraphing you'd suggest? As is yeah you're absolutely right lol.

Submitted

I'd say one thing to consider is where you want the puzzle to lie. If the puzzle is figuring out that you're traversing a 3d object, then it's probably fine to keep it obfuscated initially. If that is just meant to be a common mechanic, then it should be made fairly obvious immediately.

I think one idea would be modifying the transitions between rooms to better "suggest" that you're traversing a 3d object, making it look like the previous room rotates away from the perspective rather than panning off and giving the impression that you're traversing some non-Euclidian flat plain.

I think the hint text in room 6 is a clever idea to get the player to think about the solution, but the button to solve the room is right next to the door you need to leave through, and solving the room gets rid of the text. I'd make it so that the text stays around even after the room is solved so the player can't accidentally delete the hint while just waltzing through.

Another idea would be to create an early puzzle that "forces" a player to circle between 3 rooms? Like having to transport an object between them or something; the solution wouldn't even have to involve the rotation, it just needs to be made obvious to the player in that moment that something weird is going on with the room orientations (this would be a good place for the room 6-style rotating text hint).

Just some ideas. I've never made nor do I plan to make a puzzle game, so take them with a grain of salt. 

Submitted

Really cool take on the dice puzzlers, with very interesting and creative puzzles as well. The last puzzle took me some time to solve! The art and music was great too.

Would love if you can check out my game too!

Submitted

Nice game -- felt like the beginning of something bigger!

Submitted

Haha, that was great!! The moment I realize what's going on is the best)) Few minutes I couldn't understand why this game even related to dice, but then... Clever, very clever :))
I like this room-dice mechanics))
p.s. I still hate dice itself, but your game is good +)

Submitted

So cute! I love the style. That last room though... Sneaky! :D

Submitted

Very nice job, I was expecting a basic Sokoban game and I was greatly mistaken. It's short but clever, and the intro made me laugh.

Submitted

Very nice job setting up the last puzzle, it's brilliant.  I thoroughly enjoyed this one.  Great job.

Submitted

welp the last puzzle was one of the most creative things i've seen in a jam game this year haha didnt expect that one.  it probably could have been a bit more obvious tho lol

Submitted

Short and sweet puzzle game!! I really enjoyed figuring out the last puzzle, once I realized I was ROLLING THE DICE myself by going around it I was very impressed. I wish there was more exploration of the concept because it ended right as I started getting really into it! Overall though very created, I haven't seen a game like this in the jam so far. The art is really nice to look at, ESPECIALLY THE COVER, it really helped me envision the Snake-Eyed god.

Submitted

Ahhh, finally i made all sides. Wow, that last puzzle was actually quite interesting. Not sure what triggered the room switch, was it just moving in a certain order? Was close to giving up since it thought it was bugged since it never reacted but as soon as i noticed that the entire dice actually moves and it is part of the puzzle got a big ahaaa moment.

The only feedback i have is perhaps introducing that the dice move more clearly, but I'm not sure if it would ruin the surprise of figuring that out yourself since it was a great moment when you "discover" it.

Overall, solid and simple puzzle game that l enjoyed playing. Well done!

Submitted

I like the mechanic of having to keep track of the cube geometry! Would like to see what you could do with more time and levels.

It looks really good, fun to play! If there is a trick to how to beat the 2 room though, it was too obscure, I couldn't figure it out

Developer

I did some funky backend stuff so that the room connections were built like a cube, and could rotate the player perspective! Thanks for the feedback haha

Submitted

I really like the game concept, having the world be a sort of "Cube" that rotates as you solve things.


Wish there was more really haha, well done!

Submitted

The music is lit af! graphics are very nice! Although I don't fully understand the game, it's fun to move the blocks and listen to some soothing tunes.