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A jam submission

A DICE-Y SITUATIONView game page

Explore through the caverns as you discover enemies and loot with your bow and arrow.
Submitted by adrenalyzed — 5 hours, 34 minutes before the deadline
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A DICE-Y SITUATION's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#12473.5103.510
Enjoyment#18762.9122.912
Overall#19103.0753.075
Creativity#29232.8042.804

Ranked from 102 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
My game rolls a dice every 10 seconds, and the result of the roll is used as a multiplier for the player's mechanics, such as health regeneration.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 40 to 21 of 41 · Next page · Previous page · First page · Last page

What do I suppose to do? Everything glowing around, you can walk somewhere, but i dont see the point. No tips, no effects to show what i should do besides just attack some random enemies without any reason

Submitted(+1)

It's a pretty fun little shooter with a spin I haven't seen in other games.
I wish the arrows were a bit easier to see, though.
Very good job for a solo project!

Submitted(+1)

Haha we had a similair idea for the title :D

Submitted

The game is really fun and the graphics are gorgeous! I liked exploring the map and runnning from a ton of enemies I accidentally end up spawning (Dynamite is definitely a lifesaver lmao)

Submitted

A unique setting, bow and arrow in a cave exploration.
Has a really cool lighting system, and the movement is really smooth.
Exploration is always an entertaining time, congrats on finishing the jam !

Submitted

The concept is pretty cool...although I feel like there should have been some goal to the game to allow for exploration, just adding some collectible orbs which gives some sort of bonus would make the player want to explore as I just found myself roaming aimlessly. other than that the gameplay is pretty fun, killing a whole crowd of purple enemies with a well placed bomb was so satisfying. Overall a good game.

Submitted

Very cool Perlin Worms! but oh god, way too much bloom...

Submitted

I love the little sound effects when you hit stuff, and I like the map generation, the rotating minimap made it hard to get around sometimes though

Submitted

Loved the visuals, simple yet pretty
Also, the changing modifiers add a nice strategic element to it

Submitted

Pretty cool game. I really liked the destruction mechanic, that really stood out to me. I really enjoyed just exploring the map.  If you  choose to expand on it, I would love to see some cool weapon pickups, and more juicy hit feedback.

Submitted

This game is very aesthetically pleasing. Solid game premise and pretty impressive work for a two day jam.

Submitted

Top notch presentation! Surprisingly chill and cool vibes considering the gameplay, it honestly compelled me to want to just wander around and explore the level.

Gameplay feels fairly responsive, though as others have said the arrows could use a bit better feedback. The dice mechanic was cool! I think if it were fleshed out more it could be an interesting central gimmick for a roguelike game!

Submitted

Fun & simple game! The idea is certainly not unique, but it is well done! So, i like it! Good work, dude :D

Submitted

Lovely aesthetic! The desturctible environment and the overall vibe reminds me of DOS games like Liero. Nice work!

Submitted

This was a cool concept! I liked the aesthetic 

Submitted

Fun little game! I like the random bonus effects, I just wish I could see the arrows as well as the characters.

Submitted

The world generation is really cool. The bombs feel satisfying to use. The arrows do get a bit stuck on the terrain sometimes.

Submitted

Looks great, sound design's pretty good. Gameplay's a little stale, but there's something there. I just don't really understand what the dice does?

Developer

the dice multiplies your stats based on the roll

Submitted

I like the graphics.

Submitted

Nice game concept, the idea to keep rolling the dice to get effect in battle is quite brilliant.

Glow is cool, but sometimes it's difficult to see where my arrow shoot to, perhaps add glow on the arrow too?

Viewing comments 40 to 21 of 41 · Next page · Previous page · First page · Last page