Incredible game. At first it seemed like there was untapped potential becuse the concept is really well thought-out but the levels felt too simple. Then out of nowhere one level stumped me, and after some thinking I managed to solve it. Awesome puzzles, great execution of a great concept. Outstanding presentation. Just awesome
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Marimbla's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #366 | 4.112 | 4.112 |
Enjoyment | #371 | 3.688 | 3.688 |
Overall | #546 | 3.675 | 3.675 |
Creativity | #1752 | 3.225 | 3.225 |
Ranked from 80 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Marimbla is a puzzle game where you roll a 6-sided die across tiles to reach the winning space, where the result of the die determines the distance of your next move (while listening to relaxing, reactive music).
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
This is one of the best implementation of this idea I've seen so far. You've clearly put a lot of effort into solving some of the problems this puzzle idea has.
The addition of walls on the levels made it a lot easier to control the dice, while solving the problem of 4 looping infinetly. The UI is great, the result of each move couldn't possibly be more clear, and it made planning ahead a lot easier.
Also I loved the sound design. I know it's just ambience and some notes, but it made the game feel so much better.
Amazing game. Graphics are so good. I really needed to use my head. Great job!
A very soothing and relaxing game, I enjoyed going through the levels. The game has a ton of polish and is a really nice take on theme. Have to agree with some of the other commenters that I brute forced my way through some of puzzles, but I still had a lot of fun.
A very nice puzzle game. Having the dice faces indicate how far you go was very clever. I found myself basically mashing directions until it worked, but that may just be a me problem and not an issue with the game. Either way, I enjoyed it. It might have been nice if the game had a pause menu and/or level select.
This game feels pretty amazing, besides a few minor bugs/inconveniences, which don't really affect you that much, this game's execution is really well done. It feels and looks polished, its sound design is nice, and its puzzles are well made. The one main complaint that there isnt a way to revert an action outside of dying, but otherwise this game is really good. Anyways, good luck on your submission and I hope you enjoyed making it! -Sincerely, Henry_Hamster
The game's mechanics are quite unique, and i like how the puzzle designs are supposed to fit only with that mechanic. The game itself look very nice. The simple graphics and the one-color backgrounds look great together. One thing that kind of triggered me is the isometric view. Sometimes i get confused on which button goes in which direction. For example, is W supposed to make me go diagonal-left or diagonal-right? Overall, the mechanics are unique and creative and go along great with the level design. The game looks simple, but good, but the isometric perspective confuses me occasionally.
I loved this game. The controls for the arrow keys were a bit wonky to use so i just used my mouse but overall, great game!
Real pleasant game. It looks really sleek and I love the sounds when you roll. Maybe it's just me, but I kept hitting the wrong direction (like up on the keyboard is up and to the right in an isometric game)
Real pleasant game. It looks really sleek and I love the sounds when you roll. Maybe it's just me, but I kept hitting the wrong direction (like up on the keyboard is up and to the right in an isometric game)
I just finished your game and I thought it was nice although my only real complaint is it kinda feels like trial and error at some points. I played this all the way through though which I don't do with all games so that is a testament to the game itself. The music was very relaxing which was a touch I appreciated. Also I think you should change the goal block because at first I assumed you had to land a 1 to get it which made the beginning level a little frustrating but I figured it out pretty quick anyway.
This is most polished game i have seen in this gamejam, it feels like not made in gamejam, very nice work buddy!
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