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Pablo Suarez

33
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1
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3
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A member registered May 22, 2019 · View creator page →

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Recent community posts

Thank you! Everyone is reeeally divided over the T-pose hahaha Thanks a lot for playing and for your review! :)

Awesome job! Gameplay was fun and fairly polished. Great job!

Thank you! I’ll try experimenting with 2D a bit, tho at this point I’d have to rebuild the game hahah I agree about the stat changes not impacting the gameplay in a very significant way, that’s another thing this game needs. Thanks again for your review and for playing! :)

Awesome game! Really liked the gameplay. Overall, great job for just 48 hours :)

Enjoyable, fun, impresive considering it's scope and final product. Overall awesome game!

Very polished and nice gameplay. Great job!

Muy muy muy buen juego, aún para ser un demo está muy bien pulido y el concepto me encanta!

Awesome game! The concept is interesting and really well executed. The combat is, honestly, addictive. Only nitpick I have are quality of life stuff like progressing to the next level instead of going back to the menu. Other than that, this game was just perfect. Awesome job!

Thank you! :) Agreed, I have to work on the animations in this post-jam. Thanks for playing it and for your review!

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Thank you for your review! Sad to hear that you didn't find it interesting (I'd invite you to reconsider if simplicity in controls, gameplay, and concept necesarily impacts engagement or how interesting any given game might be, but that's a whole other topic). As for the impact of the random events in-game, I'll experiment post-jam with heavier consequences to see if it improves the gameplay and makes a better match between the shooter gameplay and the RNG elements. Thanks again for playing and for taking the time to write this review and your suggestions!

Thank you for playing and for your review! :) Post-jam there will definetly be more polish, specially in the animations. Thanks again!

Thank you Kaylee! :) Yeah, when a zombie spawns behind you and you're running from a horde, it's common to get surrounded. Maybe making them bounce a little bit off the player could help with this without breaking the game. I'll look into it. Thanks again for the review and for playing my game c:

Thank you! I´m really glad you liked it :) Some other players have also liked the T-posing zombies, I didn't expect that hahah I think I can find a way to make it so it's part of the game instead of just missing animations. Also, I agree with adding different types of guns. On future updates I'll explore different types of weapons (spread, explosive, bouncy, etc., any suggestion is welcome). Thanks for your review ^_^

Glad you liked it! I agree with the zombie's silly T-pose haha Of course, that won't be in later iterations :P Thanks for your review :)

Gameplay and puzzles are really solid. A lot of potential for level design. Great game overall :)

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It's nice and the simple concept makes it easy to pick-up. Controller sometimes felt kind of awkward on some camera angles. Other than that, great game!

Great story, awesome spin on the text-adventure genre, and beautifully implemented

Awesome game, incredible quality, smooth, great, just perfect. Puzzles are entertaining and difficulty curve feels earned. You nailed it with this game!

Really liked the concept, and the execution was very nice (even considering the time constraints). Of course some rebalances could be done in the future, but that doesn't hinder the experience. Nicely done! :)

Thank you! :)  And yes, you're right about the UI. I'll be sure to look into expanding the UI

I'll be sure to check out your game ^_^ Thanks again for your review!

Incredible game. At first it seemed like there was untapped potential becuse the concept is really well thought-out but the levels felt too simple. Then out of nowhere one level stumped me, and after some thinking I managed to solve it. Awesome puzzles, great execution of a great concept. Outstanding presentation. Just awesome

Awesome theme, art, and music. The concept has a lot of potential for further development. The only problem (that seems to be kind of common) is that the instructions aren't all the clear. Maybe there could be ways to, not only communicate the controls better, but also streamline the dice selection process (maybe have the first dice selected as default or add a message that informs the player when they haven't selected a dice instead of giving them a 1).

Otherwise, it's a great concept and I'd love to see it made into a full game

Thanks for the review! Indeed  I was struggling with whether or not to surface those stats for the player. I decided to not do it first because of the time constraint and second because I felt it could be too much info for the player to handle (I wanted the game to be really fast paced). I like your suggestion of surfacing it as simple bars, I would even maybe map a stats overlay to a button so the player can find those stats quicker (I'll decide on it on a later iteration).

As for the improvisation problem, I've been thinking about adding to this randomness different types of enemies and changing the player's weapon or giving their weapon's different flavors.

Thank you so much for taking the time to write this review and for playing my game :) I'll be sure to take these ideas into the finished game

Yeah. I was going to, but had literally no time left to deal with viewport settings and testing :(

Hi! Please have a look at mine :) 5 ratings so far. It's a two player fighting game where each fighter only has either one arm or one leg

https://itch.io/jam/gmtk-2019/rate/461046

Thanks! c:

Thank you!^_^

Hi! I'll go check your games Please try mine :)

Limbs

It's a two person fighting game where each player has to choose if they fight with only one arm or only one leg

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Hi! I'll go check your games Please try mine :)
Limbs
It's a two person fighting game where each player has to choose if they fight with only one arm or only one leg

In terms of gameplay, its good. If you have the time to spare, you should try to add some sounds or music or something to give it a little more "life" (so to speak)

Thanks c: I'll try to nerf it (or buff the leg 🤔)

Thanks so much, I'll look into that :) Couldn't build it as web because I only have the desktop license of GMS