Thank you! Everyone is reeeally divided over the T-pose hahaha Thanks a lot for playing and for your review! :)
Pablo Suarez
Creator of
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Thank you for your review! Sad to hear that you didn't find it interesting (I'd invite you to reconsider if simplicity in controls, gameplay, and concept necesarily impacts engagement or how interesting any given game might be, but that's a whole other topic). As for the impact of the random events in-game, I'll experiment post-jam with heavier consequences to see if it improves the gameplay and makes a better match between the shooter gameplay and the RNG elements. Thanks again for playing and for taking the time to write this review and your suggestions!
Thank you! I´m really glad you liked it :) Some other players have also liked the T-posing zombies, I didn't expect that hahah I think I can find a way to make it so it's part of the game instead of just missing animations. Also, I agree with adding different types of guns. On future updates I'll explore different types of weapons (spread, explosive, bouncy, etc., any suggestion is welcome). Thanks for your review ^_^
Incredible game. At first it seemed like there was untapped potential becuse the concept is really well thought-out but the levels felt too simple. Then out of nowhere one level stumped me, and after some thinking I managed to solve it. Awesome puzzles, great execution of a great concept. Outstanding presentation. Just awesome
Awesome theme, art, and music. The concept has a lot of potential for further development. The only problem (that seems to be kind of common) is that the instructions aren't all the clear. Maybe there could be ways to, not only communicate the controls better, but also streamline the dice selection process (maybe have the first dice selected as default or add a message that informs the player when they haven't selected a dice instead of giving them a 1).
Otherwise, it's a great concept and I'd love to see it made into a full game
Thanks for the review! Indeed I was struggling with whether or not to surface those stats for the player. I decided to not do it first because of the time constraint and second because I felt it could be too much info for the player to handle (I wanted the game to be really fast paced). I like your suggestion of surfacing it as simple bars, I would even maybe map a stats overlay to a button so the player can find those stats quicker (I'll decide on it on a later iteration).
As for the improvisation problem, I've been thinking about adding to this randomness different types of enemies and changing the player's weapon or giving their weapon's different flavors.
Thank you so much for taking the time to write this review and for playing my game :) I'll be sure to take these ideas into the finished game