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Dice Catcher's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #9 | 4.489 | 4.489 |
| Creativity | #14 | 4.497 | 4.497 |
| Enjoyment | #15 | 4.388 | 4.388 |
| Presentation | #47 | 4.582 | 4.582 |
Ranked from 467 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll dice for many purposes: get them off the deadly stunzone, change their faces to match what you need.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Really enjoyed this one, got defeated when the dice never left the no touch zone though, Easy to pick up, simple mechanics, music is fitting, aesthetic is nice, solid.
Really cool idea, and I really enjoyed the art and music as well. Reminded me a bit of Undertale with the twist on turn-based combat.
Addict and really enjoy gameplay Super duper Cool!
I do enjoy this game. I am not too happy with the difficulty, but the game does look nice and creative.
Incredible Entry! The presentation, art, and music were all really amazing. Great work!
good idea with some great levels. I feel if the creator(s) continued with this after the jam they could make many more interesting levels and enemys
I absolutely love this entry! one of the tops for sure :)
Very fun concept! The execution is delicious!
Holy cow this feels good to play!!! So unique idea and the bouncing dice and particles makes for such a juicy experience!
Amazing work!
This was a fantastically executed concept and I really enjoyed playing through it. Great inclusion of an endless mode. I had vibes from Slay the Spire and Undertale mixed in and in my opinion Dice Catcher was a fantastic example of using the Jam's theme expertly in the mechanics of the game. Great work!
Nice Game!
Nice game ! Fun to play
Neat game mechanic that complements the theme :)
Omg, this is awesome! I just don't know what to write about this game! Art, gameplay, music, idea, etc. are cute, nice, beautiful, fun! I just like it! Great work, dude!! :3
Probably my favorite of this jam. Super fun to play, great concept, great design and music. I mean great job ! Only thing is I lost twice to enemy dice, I thought it only add one attack to the enemy but I guess it also makes you lose one pv ? Incredible work anyway good job
So tidy and neat! Immediately fun to play and very easy to get hang of it. Took a moment for me to however figure out what exactly the enemy dice icons meant, and I was also not expecting to lose immediately if there were unclaimed dice left in the area, should maybe tell that to the player in the intro sequence.
Great game mechanic that complements the theme.
Hopefully it can be expanded
Wow! This was absolutely amazing and felt like it had the polish of a released game. Great job!
Honestly the best game I have played so far in this jam, genuinely great!
The presentation is top-notch with beautiful cute monster designs and letters, the color palette is really nice on the eyes, the music is really chill and very much fits the vibe of the game [although a bit of a changeup for the boss/last floor would've been nice]. Only real gripe I had was that the game was locked at a very strange aspect ratio, which isn't a big deal per se, but it did feel a little bit strange, that half of my screen was ugly black bars; even just having the edges be the same color as the background would work very nicely. The communication was very nice, all of the dice were self explanatory, and the tutorial wasn't too long or too short - just right. I'd also like to point our that there were zero bugs I encountered, which is a pretty big deal for something made in a gamejam, good on you!
The gameplay was nice and satisfying, I really liked how you could influence where the dice would roll by clicking on it from a specific side. The no-click zones were a nice addition that added some tension in a few fights, like the windmill, as I was nearing the timer end, and the dice were moving with the zones. I enjoyed basically all of the monsters, although the last fight did feel a little anticlimactic, as I beat it without a single damage to myself, perhaps giving a few more hearts and/or the enemy damage dice would've made for a more impactful ending. Other than the last floor having monsters that were a little easy, I really enjoyed the mechanical progression curve, as you got healed up every time you beat an enemy, all the while your max health slowly depleted every floor - I really liked this as it did give you a chance to recover, even at 1hp, while also giving rise to more tension over the game's progression. I personally never ended up dying, however, I can imagine someone barely scraping by to the last floor and dying because of a quick misclick, and then getting frustrated to have to play the entire game all over again, perhaps checkpoints at every floor, or at least every second floor, which would save your hp, would provide the players with a little bit of a safety net, which might be appreciated. Last thing I'd like to mention is that the dice cycle through the possible options instead of just being random - I really appreciated this, as the theme could've easily devolved into an annoying RNG-fest, and even though dice do not in fact work like this in real life, I still appreciated it as a player.
Overall a really wonderful game, I'm really glad I followed you guys [wait was this made by one person??] last time I had played a game of yours. Will definitely keep following. Thanks for making this and I wish you a lot of luck, you definitely deserve to be in the top for this jam
Great idea and fun to play, love the mechanic on the canvas you cannot click. It's a full game! Good job!