Another feeling about the level design, I didn't get a deeper understanding of the mechanic after playing several levels. It makes me feel like the whole game flow is a little bit chaotic. Anyway, it's still a great idea
Dabu_10
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I put the next on it is to give the player like 5s to think and reroll and then it would execute, thus the real control is under now. If it's not the same I guess there is some bug. The waiting is frustrating and I'll definitely reduce the time by adding more control for players to do at that time. It's a great idea that multiple ways could solve this. There would be some difficult ways and easy ways for player to challenge right, thanks for playing and your nice suggestions!
Good mechanic! I played like 10 levels and get the feeling of using different kinds of dice for different speeds. It could be better if you can reinforce this feeling. For now, I can only pass the trap using the specific dice. Another point is that the 2.5d doesn't correspond with the 2d move. I hope the game will be better cuz it's fun.
Wow, you played to the third flag. Sorry to tell you that's the end cuz we have no time to upload the other levels. I know the randomness sometimes conflicts with the road-finding which makes the game feel difficult. I would try to add some control for the player to deal with it. Thanks a lot for playing!
Thanks for your playing and really useful suggestions. The goals are not clear for players and I will change them using an obvious way. I designed some animations like the subsequent animation but we have no time to add them. And the other question that the animation would go out of track is also another design problem for me. Have no idea how to deal with it. Thus I designed some levels like there is a spaceship. If the spaceship goes out of the track, it will fly to the universe and the goal will be achieved.
Thanks again for your patience and feedback!

























