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Dabu_10

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A member registered Sep 30, 2020 · View creator page →

Creator of

Recent community posts

Thanks! the original idea was from ur game and I tried to change to different emotions

Thanks!

it warms me a lot among so many weird and ‘stupid’ games 

I wanna cry when playing the day I left Nice work!!!

You are always so nice!! :)

We are both moving our arms hahah

My bad, ignore this reply, that's my problem

I'm not tired today..and i reached the score a couple of seconds before the end. It should be more!

Always love games trying to interact with lovely and emotional narration!

At least I tried...a little bit difficult for me. I like the first version, that's definitely a genius one. Maybe it's my problem lol

This game does bring me a feeling of a grand and infinite space, I love the phenomenon you build every time.

I need more bosses!!

You are an ARTIST!

Thanks for playing Hatim. The second part is to seek a feeling that you can only see something when the time is rewinding, but the experience is not that good for now lol.

Thanks for playing!!! And for the hidden door, you may need to catch the time and go backward again. Anyway, I Appreciate it a lot!

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Give me some feedbacks if you want, that's very important to me

🤏⚫                            ⚫

I love the feeling, the phenomenon, the art, the physical system, the puzzle, and the sound! Great game!

Really like this puzzle design

Another feeling about the level design, I didn't get a deeper understanding of the mechanic after playing several levels. It makes me feel like the whole game flow is a little bit chaotic. Anyway, it's still a great idea

And I hope the drag and rotate could be easier

Creative and well designed!

You are dragging me into a specific emotion

I put the next on it is to give the player like 5s to think and reroll and then it would execute, thus the real control is under now. If it's not the same I guess there is some bug. The waiting is frustrating and I'll definitely reduce the time by adding more control for players to do at that time. It's a great idea that multiple ways could solve this. There would be some difficult ways and easy ways for player to challenge right, thanks for playing and your nice suggestions!

Good mechanic! I played like 10 levels and get the feeling of using different kinds of dice for different speeds. It could be better if you can reinforce this feeling. For now, I can only pass the trap using the specific dice. Another point is that the 2.5d doesn't correspond with the 2d move. I hope the game will be better cuz it's fun.

Nice idea for power-up dice. I tried to add some trap in the scene which would cause the rerolling but no time to add it. I would think about how to add the changes to players. Thank you!

Thanks for your patience and playing and I really appreciate your kindness. I may reinforce the feeling of reaching the flag and reduce the frustration caused by randomness. Have a good day!

Thanks for your suggestion and I may change the disabling movement to another way. I guess the random ability gaining is more flexible for players than disabling. Thank you for playing! :0

Wow, you played to the third flag. Sorry to tell you that's the end cuz we have no time to upload the other levels. I know the randomness sometimes conflicts with the road-finding which makes the game feel difficult. I would try to add some control for the player to deal with it. Thanks a lot for playing!

Really creative and fun to play! Great jam game!

Great idea and fun to play, love the mechanic on the canvas you cannot click. It's a full game! Good job!

Great idea and fun to play, love the mechanic on the canvas you cannot click. It's a full game! Good job!

Really love the concept that the dice you change would be used by everyone. The game is fun and unique. But sometimes the first one is hard to defeat. It would be better if there were some mechanics which would help the last one.

Really love the concept that the dice you change would be used by everyone. The game is fun and unique. But sometimes the first one is hard to defeat. It would be better if there were some mechanics which would help the last one.

Easy mechanic but fun to play! It would be better if there would be some trap or limitation. Like the UI which could tell you the next but it cuts down the thinking

Win for the first time, fun to play! But the random sometimes make me feel down. Hope there would be more control and event for player

Yeah, the randomness conflicts with the road-finding I guess, I'll consider making it a party game or something else. Thanks for playing

Thank you so much! Really appreciate your comment. I feel very disappointed when I cannot finish it and deal with the problem it has, but I'll keep working and thinking! : )

Great idea, it reminds me of a poker game like this mechanic. I always like to play games like that.