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Dabu_10

64
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17
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35
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A member registered Sep 30, 2020 · View creator page →

Creator of

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Another feeling about the level design, I didn't get a deeper understanding of the mechanic after playing several levels. It makes me feel like the whole game flow is a little bit chaotic. Anyway, it's still a great idea

And I hope the drag and rotate could be easier

Creative and well designed!

You are dragging me into a specific emotion

I put the next on it is to give the player like 5s to think and reroll and then it would execute, thus the real control is under now. If it's not the same I guess there is some bug. The waiting is frustrating and I'll definitely reduce the time by adding more control for players to do at that time. It's a great idea that multiple ways could solve this. There would be some difficult ways and easy ways for player to challenge right, thanks for playing and your nice suggestions!

Good mechanic! I played like 10 levels and get the feeling of using different kinds of dice for different speeds. It could be better if you can reinforce this feeling. For now, I can only pass the trap using the specific dice. Another point is that the 2.5d doesn't correspond with the 2d move. I hope the game will be better cuz it's fun.

Nice idea for power-up dice. I tried to add some trap in the scene which would cause the rerolling but no time to add it. I would think about how to add the changes to players. Thank you!

Thanks for your patience and playing and I really appreciate your kindness. I may reinforce the feeling of reaching the flag and reduce the frustration caused by randomness. Have a good day!

Thanks for your suggestion and I may change the disabling movement to another way. I guess the random ability gaining is more flexible for players than disabling. Thank you for playing! :0

Wow, you played to the third flag. Sorry to tell you that's the end cuz we have no time to upload the other levels. I know the randomness sometimes conflicts with the road-finding which makes the game feel difficult. I would try to add some control for the player to deal with it. Thanks a lot for playing!

Really creative and fun to play! Great jam game!

Great idea and fun to play, love the mechanic on the canvas you cannot click. It's a full game! Good job!

Great idea and fun to play, love the mechanic on the canvas you cannot click. It's a full game! Good job!

Really love the concept that the dice you change would be used by everyone. The game is fun and unique. But sometimes the first one is hard to defeat. It would be better if there were some mechanics which would help the last one.

Really love the concept that the dice you change would be used by everyone. The game is fun and unique. But sometimes the first one is hard to defeat. It would be better if there were some mechanics which would help the last one.

Easy mechanic but fun to play! It would be better if there would be some trap or limitation. Like the UI which could tell you the next but it cuts down the thinking

Win for the first time, fun to play! But the random sometimes make me feel down. Hope there would be more control and event for player

Yeah, the randomness conflicts with the road-finding I guess, I'll consider making it a party game or something else. Thanks for playing

Thank you so much! Really appreciate your comment. I feel very disappointed when I cannot finish it and deal with the problem it has, but I'll keep working and thinking! : )

Great idea, it reminds me of a poker game like this mechanic. I always like to play games like that.

Good job!

The mechanic is creative and easy to learn. Hope there would be more items on the ground and the ai could have more patterns.

A unique mechanic which makes me think!Nice job!

Thanks for playing and we’ll try to fix the boring adding some control while waiting.

Great recommendation! We try to give player some frustration but the time is too much I guess. I know sometime you have no choice but wait is a bad experience. We’ll add some mechanics to fix it and I think the party game is a good idea

Thanks for playing, this is the biggest problem that we want to deal with thus we try to add some items and control in some situations. Unfortunately we didn’t have enough time to add all of them. Thanks for your recommendation and we’ll try to fix it.

Quiet interesting puzzle game!

My bad!I want to change the feeling that you need to collect the red ball to go back to the first stage, or you would die when the time runs out. Maybe I need to make some tutorial or make the red ball easy to focus on. Thanks a lot for your suggestion!

Sorry for the bad experience and it's the biggest bug in game. The random position seems to have some trouble then it makes the game really hard. Thanks for your playing and suggestion!

Small but interesting game. Though the levels are not perfect, the feeling when playing is great

Yes, that's one of the bugs! Thanks for reminding me! And I forgot to add the control reminder that you can press R to restart.

I like the atmosphere and the sound! But I cannot understand the process that the first process that I cannot collect the skull. But when the screen turns red, I know it goes well. And when you are hit by the enemy, the view becomes narrow. I like the design.

My mouse is burning(click-click)

Thanks for playing. My bad for misunderstanding. And I love using sound/rhythm to make games!

Really really love this game! It's cute and fun. The jump mechanic is unique and the boss fight is good. And when you got hit by the weapon, you have to jump. This makes me impressed. 

I've never seen any other game like this mechanic! I like the concept and the design. But sometimes I feel impatient if I already know the right solution. I'm wondering if there would be a reason for typing. I like the sound and the art. Good Job!

I like this game! The atmosphere is great based on the loop. There will be more monsters in the next loop. And the gameplay that attract and run is cool! But I stuck on some levels a lot. Need a checkpoint lol. I really like the design that adding different mechanics in reason!

Cool concept and you made a system bro. They are all smooth. If there will be some goals, the game will be more fun. Anyway I like the feeling that you design your track

Thanks for your playing and really useful suggestions. The goals are not clear for players and I will change them using an obvious way. I designed some animations like the subsequent animation but we have no time to add them. And the other question that the animation would go out of track is also another design problem for me. Have no idea how to deal with it. Thus I designed some levels like there is a spaceship. If the spaceship goes out of the track, it will fly to the universe and the goal will be achieved.

Thanks again for your patience and feedback!

Sry for the misleading...Drag the start to the position

Cool game and great level design!

Really good and innovative game! But the rotation speed is too high for me to think about the whole mechanics. I played 10 levels and sometimes I cannot get the Aha moment.