Hm... Idea is awesome! I like this gameplay style! But design is... you know, not beautiful :( But concept it still amazing! :D Good work, man!
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Hungry Knight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1434 | 3.353 | 3.353 |
Enjoyment | #2135 | 2.812 | 2.812 |
Overall | #2695 | 2.792 | 2.792 |
Presentation | #4163 | 2.211 | 2.211 |
Ranked from 133 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Color indicator on the top of the UI are dice which get rolled at the start of every level and then tell you in which order of color the knight follows the carrots. These dice only roll the first time you play the level (and also the AI is a bit random sometimes, if you want to count this aswell))
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
For me it was hard to get a grasp of how the game works, but when I finally understood the rules it was a fun but hard puzzle game, with simplistic art design. The one thing I can tell you to improve are the tutorial levels, don't let player figure those levels out, show them how you can place the carrots and how to knight moves. Well that and of course the art but for a 48 hours game jam gameplay is the first priority.
Thanks for your feedback! I did tried to make the tutorial a bit more interactive, as a text wall and just showing how everything works would be a bit boring, so I decided to let the player play a bit by itself on these levels, but I do agree that my tutorial lacks in a few places and that your idea would've suited some sections a bit more, anyways thanks again for your detailed feedback, I really appreciate it :)
Really cool game! The puzzles were hard but not too hard which was nice, Nice Job!
These are some cleverly put together puzzles, well done! Some of these levels definitely had me thinking for quite some time. I think you have a really solid idea here, would love to see this concept explored more.
Neat puzzler, but not sure how it fits the theme asides from using a dice-themed GUI.
I thought this was pretty creative! Wasn't really sure how dice played in to it, but I had a good time!
This was fun! I finished the whole game. I couldn't see how the map looked sometimes, because the dice blocked it, so I had to place carrots to see. The music was good, but when I listened to it for a long time, it made me crazy and I had to mute it :D. But a really good submission!
Using the dice as sliders is clever :)
I got the hang of the mechanic, but overall I found the UI very confusing. I tried playing in fullscreen and embedded player, but I got stuck and couldn’t continue anymore at some point :(
Solid base for a game. The art could use some polishing, but that's something that could be said for all jam games. Good work.
This game has a interesting gameplay, when i losed on one of the levels i had to try it again to understand how could i finish it, it was challenging and the levels are clever, congratulations on finishing your game in time for the game jam!
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