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For me it was hard to get a grasp of how the game works, but when I finally understood the rules it was a fun but hard puzzle game, with simplistic art design. The one thing I can tell you to improve are the tutorial levels, don't let player figure those levels out, show them how you can place the carrots and how to knight moves. Well that and of course the art but for a 48 hours game jam gameplay is the first priority.

(+1)

Thanks for your feedback! I did tried to make the tutorial a bit more interactive, as a text wall and just showing how everything works would be a bit boring, so I decided to let the player play a bit by itself on these levels, but I do agree that my tutorial lacks in a few places and that your idea would've suited some sections a bit more, anyways thanks again for your detailed feedback, I really appreciate it :)