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Langosh

135
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A member registered Feb 19, 2022 · View creator page →

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That would be a very stupid reason if it's really like that. In my opinion, the theme was fungipunk (nothing eco/green in that) and the goal of the game jam is to make an innovative and fun game, which you did and all of the participants of the game jam agreed on that as can be seen from the votes.  (Sorry to write my frustrations here, but I feel like it wouldn't be wise to write them on the official Discord server :D Just wanted to say I am really confused/angry with the results from the judges and that I feel they betrayed you and gamedevs in general by not including your game among the honorable mentions, even though you deserved it.)

Guys, you should have won. I don't understand what happened during the voting of the judges, but that was total bull@&!#.

Oh, okay, that's nice :D

I liked the heartbeat effect, but the tutorial was a bit confusing and I got eventually tired of waiting for the spores to accumulate. I feel like the concept is good, but needs some small changes to work smoother.

I think you could have chosen another music to support the shooting action, this made me feel confused at first about whether the mushrooms are dangerous or not :D Cool game otherwise, the mushrooms are cute.

Thank you for playing our game and posting your walkthrough here, we appreciate that! Hope you enjoyed it :)

If I understand it correctly, the game cannot be won/lost, because you always end up buried under so much trash. The message is clear, the game is easy to control and the sound effects are fun *burps*. Very nice entry!

I tried to make some potions but had problems with the colliders on the pot and sometimes threw the mushrooms on the floor. I also didn't understand how to make a correct potion - whatever I mixed, nothing appeared in the recipe book and my customers died. It looks like you worked hard on the game and it could be fun once you correct some of the bugs, nice jam entry! :))

We're glad you like our game! Thank you for your feedback - we are aware of a few mistakes that we were not unfortunately able to correct on time. We will try to fix them after the jam rating period ends, so that the game can be even more enjoyable :)).

Your comment made our day, thank you!  Let's do exactly that. :D

Thank you so much!
We were unfortunately very aware we wouldn't be able to make anything bigger on time - some of us had slept like 4 hours during the whole jam  so there was not much more we could sacrifice to make it longer :D

Thank you very much! Our VFX designer Filip is really glad you like the jiggle :D

Thank you! We really appreciate you see our hard work and that you like like the story :))

Well, I'm gonna puke now :D Fun stuff, simple but very cohesive and fitting graphics, and trippy audio supporting the gameplay.

The art looks so nice, but in the game, I wasn't able to jump on any other platform than the first one and the machine did just a sound effect, when I interacted with it. What am I supposed to do?

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I felt like the game sometimes messed with me and ignored the input. Glad I was able to see all the levels without having to complete each one, I had problems with some of them. The music was good and the game had a calm gameplay, which is nice,

The controls could be improved, I was continuously stuck on walls. I also think I died once and nothing happened (the HP bar was fully red). The art was fun and fit the theme.

I completed some of the recipes, but did not understand why I am doing it or what is the goal of the whole game. I would also recommend rotating the camera around the player, not the other way.

Mushoroomy puzzle game with calming music and environment. Sometimes the spawned mushroom floors weren't exactly placed and I had problems going over them, but the effect was really cool! Finished the whole game, it was fun.

The game feels/sounds/looks very polished. I don't see the punk in it, but fungi - there's a lot of those (depending on how many friends you have).

Took me back to my childhood - I remember a horse choir like this. Very nice art, cute simple game.

Hello, Tereza here :D! We are thrilled you enjoyed our game and really appreciate the feedback on what you enjoyed the most. The fun thing is, we (not me, haha) ALWAYS  forget about the Z-rotation, so whenever we press "play" for the first time after having some basic movement implemented, this is EXACTLY what happens - as if we haven't made a platformer before. 
Thank you again for the kind words, they made our day. :)) 

I may have found a bug, or I completely misunderstood how the cards work. I am at the (I think?) last stage in the last level and when I have 2 emotional, and use the card that zeroes the cost of two next played cards. Then I wanted to play the card that costs 2 emotional, it should have been free, but it killed me. Twice already, because I thought I just missclicked and didn't use the "make-it-free" card. I'm not sure if I have the energy to try again.. 

Either way - the artstyle is really fun, music is very good, too. Not sure about how the game fits the theme, I guess I would find out if I was able to finish the game.  Really nice entry though!

After selling my couch, I knew what my destiny would be. Why would I play anyway? I was already too deep, too addicted to stop.

Love the art, the attention to detail, love the parts that weren't "needed" for this to be a game, but that made this a really good game, because I lived in that world. 

Good luck! Glad you like the game enough to try again :) 
Thank you for mentioning that, we appreciate it 

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Hello, Adam, thank you for your kind words! Did you maybe miss that there is a dash mechanic when you press shift? This level was specifically designed so that you can not finish it without it.  Either way I'll try and make the screenshots, and put them here :). 

I accidentally pushed the car, when trying to fuel it, and then I never found it again. Maybe it would be nice to have an arrow for it too?

Got 441 points. The game is really polished, looks nice and I felt somehow calm during the whole gameplay. Really nice submission!

The game looks very polished, the art is really crisp and nice. I like the mechanic of ejecting, fits pretty well to the theme.

I'm not sure if it's supposed to be like that, but from the start there was i have 999 coins and it never changed.. I have no idea how to know I am going to die, is there a limited amount of lives?

Love the graphics and the personality of the devil. Never made it so that I could write my name to highscores though :/

Nice minimalistic art, the sound effect is kinda cute :D.. It took me a while to grasp it (I think the hover actions didn't appear at first, so I had hard time at the beginning) I like your take on the theme.

Fun game, nice music, cute art. I'd like the option to hover over effects and see what they do, because sometimes I forgot what the icon meant. Other that that, I liked being a dragon and having lots of money.

Cute penguin "card" platformer. Kinda like Neon White in 2D? :D One thing I would like to mention is that my game was "cropped" I think, and I didn't see the start/end. And also the levels never ended when I reached the flag, so I pushed all possible buttons and got to other levels, but I have no idea how I was supposed to do that.

Yes, that will definitely be it! Thank you for giving us a second chance :)) If you have any other feedback after, we will be glad to hear it, too.

I really like the atmosphere of the game, the music and the darkness of the scenes combined together are so cool.

Hi, I'm sad to hear our game is hard to play. Could you maybe specify what was hard? Did you have trouble with the controls? Did you know you have more mechanics than just jump? (At the beginning, you can double-jump, dash (shift), wall slide and so on, and you can overcome many obstacles multiple ways).

I think you forgot to put the web build on your itch.io? I have the option to download it, but that doesn't really make sense, because you already provided Windows downloadable. Make sure you have checked the "HTML build" option.

Really liked the art, but after playing for awhile, the shadow creatures got stuck before an open door and didn't try to kill me.