Glowing mushroom disapeared when I tried to take it and couldn't complete the puzzle. Otherwise it was a nice game. I really like the tree structure and the shaders. Nice.
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Lumm-e's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall impression | #1 | 4.333 | 4.333 |
Theme | #1 | 4.296 | 4.296 |
Visuals | #1 | 4.852 | 4.852 |
Fun | #2 | 3.741 | 3.741 |
Music & Sounds | #2 | 3.889 | 3.889 |
Innovation | #2 | 3.889 | 3.889 |
Controls | #3 | 3.778 | 3.778 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I am happy you liked the game. When the mushroom is held gravity is still affecting it so it can fall so fast it skips all the colliders, you can restart the level with R and then make sure you release it every now and then :D. I manged to fix it but we will upload it sometime after the voting ends along with some other minor fixes.
Glowing mushroom disapeared when I tried to take it and couldn't complete the puzzle. Otherwise it was a nice game. I really like the tree structure and the shaders. Nice.
Lovely fun game! Very polished, espetially the graphics! Thanks for creating it.
Beautiful graphics, loved the puzzles. Had a little trouble getting on those growing platforms when they are steep, but otherwise, wonderful.
I am glad you liked the art. Its a shame you encountered a bug, it seems it only happens sometimes, when I tried I got the bug once and other times it loaded next level correctly. We had no problems on multiple machines. Restarting the game might fix it. If you wanna see the rest the video that is on itch right now contains the whole playthrough.
This is my favorite game in this jam. Nice features, no significant bugs and great visuals. Good Job
The puzzles are simple but interesting. The game excels in the visual part - the attention to detail on the animation of the robot and the visual effects is great. I sometimes had problems with the wheels getting stuck or not acting like I would have wished. I am very interested in the mechanics of the growth of the mushrooms. Can I ask how you implemented the spline that connected the platforms in the game?
Thanks for playing, we're glad you like the visuals!
As for the growing spline, we have a source point and a target bezier curve in the simplest form. We build a binary tree with one root and a given number of leaf nodes, then place the root at a specified position and the leaf nodes uniformly along the target curve. The positions of the intermediary tree points (not leaves or root) are then iteratively modified via a procedure that tries to place each node between its parent and children, which results in the beautiful structure seen in the game.
We also add some additional effects - growing is done in the unity shader graph where each line gets thicker as time progresses, taking into account the tree structure; The whole tree except the root is moving a bit to simulate wind (which is sadly also the biggest problem since platforms are sometimes hard to get on because of the random movement); And we add particles on top of the leaf nodes. We are also able to compute the edge collider of the resulting tree (taking the wave effect into account), and combining that with the unity one-way platform effector enables the player to use the trees as platforms :D
If you are interested in more details, be sure to ask!
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