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A jam submission

High Roller (GMTK 2022)View game page

Roll your way to victory!
Submitted by Blur — 16 hours, 42 minutes before the deadline
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High Roller (GMTK 2022)'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#4674.0084.008
Overall#11583.3713.371
Enjoyment#17542.9642.964
Creativity#20003.1413.141

Ranked from 389 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Play as a dice and get chances of an upgrade or downgrade based on the side facing up!

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 80 to 61 of 139 · Next page · Previous page · First page · Last page
Submitted

I ended up getting a much of jump upgrades, which allowed me to jump once and avoid a lot of the level. Until I fell into an endless pit. Love the idea as a unique take on the endless runner genre.

Submitted

love your graphic style

Submitted

Really interesting game!
I feel like if I knew what each face was going go to do next I could use that to strategize when to land in a certain number.

The graphics are interesting very unique, but it felt a little bit confusing to look at at certain parts with a lot of light.

Overall a fun experience!

Submitted

Great idea, and the presentation is spot-on. However, it never really felt worthwhile to stop on a certain side and wait for the timer -- I always died that way, just from losing momentum, and it felt better just to keep going and hope for the best.

The shader is stunning! Great stuff!

Do check out our game too :) https://itch.io/jam/gmtk-jam-2022/rate/1616966

Submitted

The shader looks visually amazing. Unfortunately, I sometimes had problems of seeing edges. The dice also sticks to walls, which disrupts the flow of gameplay. I also feel like you have to be very lucky to beat the game. In my last playthrough I only got buffs, I was then able to skip most of the level by just jumping. Despite that, i think this is a great submission with a very unique visual style. Good job!

Submitted (2 edits)

Pretty cool game! Presentation is great. Colours can be a bit misleading but that wasn't problem for me. For some reason if I move fast enough the dice just doesn't jump, that was frustrating. But overall: good job!

Submitted

Great aesthetics. The music is funky.

The game took a long time to load. Then it crashed when I clicked rolling out.

When I clicked rolling in, it seems to be an isometric infinite runner but you randomly get different buffs.

It can be difficult determining if I will make a jump from this camera angle.

You are rolling a die, and getting random buffs from the die, but I don't feel like this mechanic benefits the game in any meaningful way. 

Submitted

Super unique esthetics, love it!

Submitted

very cool art, it was fun to try to make "strats" with the die!

Submitted

The art style is great, sadly my laptop couldn't run the game.

Submitted

Super fun to chain together lots of speed upgrades and fly through the level. Found myself playing back through it even after finishing to try to get a faster time. Great job!

(Would've been nice to explain somewhere before the upgrade/downgrade is applied which dice faces correspond to which though)

Submitted

The game is good, I like the art style although it is hard to distinguish the void from platforms sometimes

Submitted (1 edit)

good game)

Submitted

Yo does this have an end ? , love the color theme, it's hard to distinguish void from platform sometimes due to color but that's ok .

Submitted

Nice visual

Submitted

Cool art style, I like it!

Submitted

Really liked the art style and the feeling of control!

Submitted

Art looks very pretty, I didn't see the void chasing me but this is a solid game for the time there was!

Submitted

Really liked the artstyle, and once the upgrades built up it was fun to basically fly through the stage. I found that trying to time which side of your die was up didn't make much of a difference, pressing forward and hoping for the best worked out fine.

Viewing comments 80 to 61 of 139 · Next page · Previous page · First page · Last page