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Sol_the_EPIC

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A member registered Nov 12, 2016 · View creator page →

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Absolutely incredible! Loved this from beginning to end - my one complaint would have been that it didn't last long enough, but you even had an endless mode. 

Nearly perfect for a game made in 48 hours!

A really nice set of puzzles. Without the time element, I would've probably played for a lot longer - but at its base a really neat interpretation of the theme, and well implemented too!

Really liked seeing a cool autobattler in this jam - it did end up playing a bit slow considering how much of the game was just waiting for dice to roll, so would've been nice to see something like a speedup feature?

Otherwise very well done - good incorporation of the theme into your game!

A good basis for incremental gameplay - and I really liked seeing the Matrix-style dice presentation/choosing.

Think this game could've done well with being made infinite - as I managed to beat the game with only 3/4 dice unlocked and many upgrades left to buy.

Awesome job making a unique game at so young, and awesome parent for publishing the game and helping your child pursue this passion. 

If fostered well now, this could be a great skill for him to have in the future!

Genuinely does not feel like you made this in 48 hours - such tremendous polish for a game jam game. 

Looks great and plays great - one of my top games of the jam!

Very fun to mix rhythm into the random theme - nice and creative! 

Shame about the bug in the browser version - had a good start of a run ruined by it, but otherwise very well done.

Very nicely polished - I like the touch of having the colours of the adjacent sides shown on the edge of each dice, and thought the 4-5-6 dice were introduced exactly at the right point - just as I was getting the hang of the 1-2-3.

Good Puyo-Puyo style game idea. I'd've never thought to do this!

Watching the dice fly all over the screen after each catch made this maybe the most satisfying game I've seen in the jam.

Controls were slightly awkward - having to drag the fish only slightly to the right made it feel menial - however it was very addictive, you made me want to catch every fish! Good job!

At it's base a typical wave-based shooter, but with some awesome powerup combinations that really kept me entertained throughout. 

Just about the right length to see all the combos I wanted - well done!

Super fun to chain together lots of speed upgrades and fly through the level. Found myself playing back through it even after finishing to try to get a faster time. Great job!

(Would've been nice to explain somewhere before the upgrade/downgrade is applied which dice faces correspond to which though)

Awesome game - so much style and so funny too! Was drawn in by the cover art but it ended up being super fun to play!

One of my favourite games of the jam

Could easily see this being fleshed out into a full game with more enemies and powerups. Very expandable - and very well done for the jam!

Really cool artstyle - would love to see more like this from you in the future!

Super original idea of manipulating the dice as they are rolled. 

Would've loved to have seen a greater sense of progression like unlocking more complicated structures and play-areas as the game progressed - with that I'd see this working really well as a system in a full game.

Awesome job, one of the most creative I've seen!

The insane level of polish and refine in this game for a 48 hour period is simply incredible.

I don't know how you possibly managed to so accurately recreate back alley dice rolling in such a short time.

Some really cool art - would've loved to see some more options of dice faces and buffs to let it feel like it had more input on the game. 

However, it has a lot of potential!

Honestly, found this one super fun to play with an autoclicker on.