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A jam submission

Protecting ParaDiceView game page

Submitted by POBIX, Golden Gold (@GoldenGoldGG), SomebodyThePro — 26 minutes, 11 seconds before the deadline
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Protecting ParaDice's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#7363.6543.654
Overall#10963.3973.397
Presentation#11573.5583.558
Enjoyment#17272.9812.981

Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You roll a dice to move enemies from one screen to another

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 30 to 11 of 30 · Next page · Last page
Submitted

A bit confusing at first, but great game after I got it. A tutorial explaining would have been nice

Developer

There is a tutorial though?

Submitted (1 edit) (+1)

Great game. The music felt a bit unfitting and that the texts changed automatically without me pressing anything was annoying. The art was great tho. I really liked the art for the souls. 

(+1)

Really cool concept. Mine just froze after the second wave a couple times.

Submitted(+2)

A fantastic game! Love the idea, love the art, love the story, and love the music! Great job!

Submitted

Nice concept! really cool that changing realms makes enemies weaker, the only thing i would say felt a bit odd was the music but otherwise great game!

Submitted(+1)

The arts and the game concept were great! I found it a bit hard to controll the dice but apart from that I really enjoyed it!

(+1)

very creative.

Submitted(+1)

I didn't really understand what was going on at first besides throwing the dice over and over, but the presentation was great!

Developer

Thanks for trying out our game!

The die can move enemies between worlds. The number you roll decides how many enemies are transferred. Enemies from heaven are weaker in hell (and vice versa) so you want to transfer the most amount of enemies using the die.

Submitted (1 edit) (+1)

Very unique and fun take on the dice concept mixed in with tower defense with some nice pixel art.

Submitted(+1)

The game concept was great and I loved the die roll graphics. The gameplay in general was a bit confusing, but otherwise pretty good!

Submitted(+2)

i really loved this background art! nice job guys!

Submitted(+2)

Suuper cool idea , had a good time playing the game , nice entry and good stuff over all !!

Submitted(+2)

Really cool, very interesting take on the theme!

Submitted(+2)

Love the style and idea

Submitted(+2)

Very creative take on the theme! The music audio sounds nice, the art looks good aswell. The tower defense gameplay was fun and I like the idea with having two lanes. Good entry

Submitted(+2)

I really like the look of the game, and the tower defense gameplay. Very Good Game!

Submitted(+2)

Fun game! I liked that you could use the dice to balance which lane the units go down. 

Submitted

Standard tower defense game but you can throw a giant die to crush enemies.

The dice is supper pixelated. Why? The other assets are at  much higher resolution.

What does crushing enemies with a giant die have to do with heaven and hell? You could replace it with a boulder and the effect would be the same. The rolling die fits the theme, but it feels like it doesn't fit the rest of the game.

Music and sound are good. Art could use some work.

The tower upgrade system was smooth. Good work on that.

The tutorial system was also well implemented. Good job. 

Developer (1 edit) (+1)

Thanks for the reply!

The giant cube doesnt crush the enemies, it moves a number of enemies (rolled by the dice) from heaven to hell and the other way around.

The tower in heaven is more effective against troops from hell, same for hell and troops from heaven, therefore it's a good trade to transfer as many enemies from one arena to the other for max damage...

Submitted(+2)

Really nice game! For a tower defense the gameplay is pretty "active" which I liked a lot!

Submitted(+2)

Nice, I really liked how you have to think about when and where to roll the dice.

Viewing comments 30 to 11 of 30 · Next page · Last page