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A jam submission

RPGPGView game page

RPGPG
Submitted by aaa-trsh — 1 hour, 15 minutes before the deadline
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RPGPG's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#8513.7443.744
Overall#10613.4113.411
Creativity#12603.4193.419
Enjoyment#15083.0703.070

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Dice dictate possible actions for each hero per round.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 27 to 8 of 27 · Next page · Last page
Submitted(+1)

I understand that this is only a 48 hour game jam but I really wanted more the game play was really enjoyable and the art was awesome I just wanted *more* overall a really great game I seriously enjoyed it! 

Submitted(+1)

cool visuals, The game was overall great, I think if you uploaded some screenshots you would get a lot more people to try this game out

Submitted(+1)

I really like the idea here! It seems like this could even extend to a full 2d tactics style game! Alternatively, it might be interesting to have a way for heroes to enter each others' lanes, for more variety. Overall, fun game and execution!

Also the art style was really fun! :)

Submitted(+1)

I like the visuals, but I felt like the dice movement and abilities were a bit limited. It might just be a wording thing, but the warrior's special saying that it attacks "adjacent tiles" made it seem like it was going to hit all the surrounding tiles instead of just the the tile below the tile in front of them.

Submitted(+1)

Interesting ideas here, I'm generally not big into tactics games but I like the underlying thoughts going on here. Well put together :)

Submitted(+1)

I really like this idea, the art style is pretty cool aswell, congrats on a great game! One thing i might consider improving on is not placing the characters as separated because i started and had to wait four turns until the enemies got close enough to me because i also didn't get dice with the move forward option.

Submitted(+1)

Really creative, I liked the idea of rolling dice and assigning the moves. It's almost like drawing a hand in a game like slay the spire. The turn order of which die goes first was a little confusing; it would have perhaps been cool if the dice numbers were perhaps the order of moves...?

I also had the issue that I had move back all the time, but the enemies were nowhere close to be attackable! Maybe I missed something?

Overall a good concept with potential :)

Submitted(+1)

Great job! I could see this becoming a bigger game! I think you could separate movement from the dice rolling and free yourself up to explore more tactics/ map variety. The dice rolling could then be entirely devoted to actions offensive and defensive. Lots of fun!

Submitted(+1)

This game was easy to understand and simple. I liked it!

Submitted(+1)

Liked the art. The game also has a nice interpretation of the theme. The ability for characters to focus on other enemies would have made this game even better I think. Overall it's a decent game, particularly given the 48 hour time limit.

Submitted(+1)

Very nice use of the dice mechanic, though i think that movement should be separate from the dice action, allowing you to move in 4 directions.

Submitted(+1)

Excellent presentation and nice take on including the dice. If you did want to keep expanding on this, I think seperating move and attacks somehow (or at least ensuring there's always at least one of each option) would help avoid frustrating RNG. It would be nice to have the ability to change direction, or at least put the tank who can damage adjacent tiles in the middle so they can assist both the other characters. 

Still amazed this was done in 48 hours though, nice work!

Submitted(+1)

I really like the artwork, and I think it's a really good take on the theme, very well done!

Submitted(+1)

Lovely concept, love the artwork and great use of theme, i enjoyed it 

Submitted(+1)

Great artwork and a good use of theme. The strategic combinations did a nice job of requiring the player to make decisions. If you take this one past prototyping I'd separate out the movement mechanics from the dice rolls altogether (i.e. move & play an attack on one turn).

Submitted(+1)

beat it first try with a bit of a challenge so nice balance, kind of wish u weren't just locked into 1 lane tho. great aesthetic as well

Submitted(+1)

Awesome mechanics, lots of strategy potential. The art was absolutely gorgeous as well! 

Only minor critique is to consider making movement free for the player each turn.

Excellent game all around!

Submitted(+1)

Very good I loved it. Nice art

Submitted(+1)

Very good use of the dice! Would have loved vertical movements though, I want heroes to go to other lanes to help others out!

Submitted(+2)

Nice idea, but every character only focus on one enemy

Viewing comments 27 to 8 of 27 · Next page · Last page