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A jam submission

Roll or DieView game page

A lite infinite-battle dice assignment RPG made for the 2022 GMTK Game Jam.
Submitted by James, cutelyn, SummerChu, Agecaf (@agecaf), CupcakeCrazier (@cupcakecrazier), sennoide — 33 minutes, 24 seconds before the deadline
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Roll or Die's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#1774.3274.327
Overall#5733.6553.655
Enjoyment#10803.2553.255
Creativity#13703.3823.382

Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Random dice, as well as 'role of the dice' with assigning dice to party members.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 26 to 7 of 26 · Next page · Last page
Submitted(+1)

Great character designs! I though the way the dice were used was very fun and creative. Awesome work!

Submitted(+1)

I loved the art and all the cute characters and it was really fun to play. With a bit more polish it would be amazing, nice entry.

Submitted(+1)

Loved both the art and the concept! A quick and simple rogue-like turn-based game with some nifty abilities and designs for it’s characters! It was very fun to play and, for the time frame, was pretty developed. Great work!!!

Submitted(+1)

Incredible artwork and character design, hats off. I also liked the clean UI a lot. Music was fine, though the loop seemed a bit too short and got repetitive quite fast (due to it's energetic feel).

The gameplay was alright, though I realized that a fair tactic is to keep 2 out of 3 enemies at relatively low level (preferably slimes) and just focus on one remaining enemy every turn (healing characters when necessary). Also, I was surprised there were no sounds in the game (fighting, healing, rolling, etc) given how many people were on your team.

Submitted(+1)

Incredible artwork! With some more VFX and SFX this could get taken to the next level, as it was tricky to follow the enemy actions when they happened

Submitted(+1)

Super cool with nice neat art, would love some more effects like a slash on the enemy u attack

Submitted(+1)

Love the art and sounds! Would love to see more UI feedback on each action. Nonetheless, this is a fantastic entry with great art and aesthetics.

Submitted(+1)

This game got a lot of potential to be full game! Great work!

Submitted(+1)

Very cool, I like the art and mechanics.

Good job!

Submitted(+1)

Lovely looking game! Felt a little hard to interact with the UI, but I’d say it’s pretty well made! Great work!

Submitted(+2)

this game makes very nice use of the theme. it's also got great style :) i agree with a lot of the other comments about wanting a stronger sense of progression and more feedback from the game.

despite its sunny disposition, the gameplay evokes a darker mood... every time a hero dies, because they're unrevivable, it feels like a great loss. the enemies continuously coming at you, getting progressively stronger with no indication of stopping makes me feel like i want to retreat and catch my breath instead of charging forward. that kind of dissonance is cool to me. if you were to keep working on the game, you could lean into that if you wanted to.

Submitted(+2)

Great art, but it feels like you're spinning your wheels once you get the hang of combat. Even a counter of how many enemies you have defeated would be good. Even better would be some sort of escalating threat (either enemy stats or number of enemies) to give the feeling of progression and holding on just a few more turns to get a high score.

Submitted(+1)

Solid artwork!

Submitted(+1)

The controls are confusing but great idea - maybe tutorial before the first game would be better. Good job!

Submitted(+1)

Love the art! Not hard to understand but for me it is hard to control:(

Submitted(+1)

I got used to the controls for a long time, it is not very intuitive. The art is beautiful, the game itself is quite simple, but for 48 hours it is commendable.

Submitted(+1)

Wonderful graphics and concept, just a little hard to understand. Loved playing it

Submitted(+1)

Excellent graphics and music, but I actually didn't know how to operate it the first time

Submitted(+2)

I like the concept and how it looks but the fact that defeating an enemy just makes a new one spawn forever makes it feel a bit pointless after a while. (Even just a counter of how many you've defeated would be nice cause you could play for a highscore then.)

Submitted(+1)

outstanding art and the music I really love how it looks and sounds. however it was hard for me to tell which of the heroes got damaged by who 

Viewing comments 26 to 7 of 26 · Next page · Last page