Play game
EEExperiments's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4320 | 2.121 | 3.000 |
Enjoyment | #4720 | 1.818 | 2.571 |
Overall | #4820 | 1.919 | 2.714 |
Creativity | #5123 | 1.818 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We use a random system, and we also have a cute enemy - a dice
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
i gave it some tries and to be honest because of wrong screen ratio (in the picture below-windows platform - side-by-side monitors) i couldn't test it very well. hopefully, the core gameplay was very clear for me. nice game and completely fit into the jam theme. moreover, i will be thankful if you play my game and review and rate it.
I love the number of things that get randomised! That said, the controls need a little more polish and it was often unclear when enemies and explosions were hitting the player.
After I got the hang of the controls, it was pretty fun (especially the voice line). It was a bit hard to use some of the weapons, but I loved the concept of rolling for all the different stats beforehand and basically making your own game by rolling the dice.
Thank you for rating. It also seems to me that the main advantage of the game is the uncertainty and charisma of the character prototype. Of course, a lot needs to be polished (such as weapon balance), and most likely, I will develop this game.