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A jam submission

Roll or DieView game page

A lite infinite-battle dice assignment RPG made for the 2022 GMTK Game Jam.
Submitted by James, cutelyn, SummerChu, Agecaf (@agecaf), CupcakeCrazier (@cupcakecrazier), sennoide — 33 minutes, 24 seconds before the deadline
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Roll or Die's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#1774.3274.327
Overall#5733.6553.655
Enjoyment#10803.2553.255
Creativity#13703.3823.382

Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Random dice, as well as 'role of the dice' with assigning dice to party members.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 20 to 1 of 26 · Previous page · First page
Submitted(+1)

Love the art and sounds! Would love to see more UI feedback on each action. Nonetheless, this is a fantastic entry with great art and aesthetics.

Submitted(+1)

This game got a lot of potential to be full game! Great work!

Submitted(+1)

Very cool, I like the art and mechanics.

Good job!

Submitted(+1)

Lovely looking game! Felt a little hard to interact with the UI, but I’d say it’s pretty well made! Great work!

Submitted(+2)

this game makes very nice use of the theme. it's also got great style :) i agree with a lot of the other comments about wanting a stronger sense of progression and more feedback from the game.

despite its sunny disposition, the gameplay evokes a darker mood... every time a hero dies, because they're unrevivable, it feels like a great loss. the enemies continuously coming at you, getting progressively stronger with no indication of stopping makes me feel like i want to retreat and catch my breath instead of charging forward. that kind of dissonance is cool to me. if you were to keep working on the game, you could lean into that if you wanted to.

Submitted(+2)

Great art, but it feels like you're spinning your wheels once you get the hang of combat. Even a counter of how many enemies you have defeated would be good. Even better would be some sort of escalating threat (either enemy stats or number of enemies) to give the feeling of progression and holding on just a few more turns to get a high score.

Submitted(+1)

Solid artwork!

Submitted(+1)

The controls are confusing but great idea - maybe tutorial before the first game would be better. Good job!

Submitted(+1)

Love the art! Not hard to understand but for me it is hard to control:(

Submitted(+1)

I got used to the controls for a long time, it is not very intuitive. The art is beautiful, the game itself is quite simple, but for 48 hours it is commendable.

Submitted(+1)

Wonderful graphics and concept, just a little hard to understand. Loved playing it

Submitted(+1)

Excellent graphics and music, but I actually didn't know how to operate it the first time

Submitted(+2)

I like the concept and how it looks but the fact that defeating an enemy just makes a new one spawn forever makes it feel a bit pointless after a while. (Even just a counter of how many you've defeated would be nice cause you could play for a highscore then.)

Submitted(+1)

outstanding art and the music I really love how it looks and sounds. however it was hard for me to tell which of the heroes got damaged by who 

Submitted(+1)

Amazing art and music, didn't quite get what i had to do at first got the hang of it pretty quick. The game kind of got stuck after the second hero died. A lot of text in one place, an idea for that would be to add a hover thing over the tutorial and the ability descriptions and more so that the you can tweak the UI a lot more. All in all a pretty fun game with very very cool art and music.

Submitted(+1)

Music was good. Would like sounds. Art looked fantastic.

A lot of upfront text, but once I spent the time to read everything, the mechanics were simple to understand. I had to think about how to take down monsters. Overall, good strategy system. 

Wish that my heroes leveled up or scaled. Not much reason to beat a lot of enemies other than a "high score". 

Submitted(+1)

Firstly, the music is incredible. The game is a great base with quite a few clever ideas, but definitely feels a little bit like a prototype. I loved the animations for the dice rolling, but the lack of other animations made it hard to tell who was damaged by who. Would love to see a bigger game come out of this! Nice job!

Submitted(+1)

Gorgeous art and super creative! My only real suggestion would be to include indicators for each of the heroes' actions, but it's understandable given the time constraint!

Submitted(+1)

Such a cool concept, mostly loved it for the vibes. Art and music go together really well and it feels like an awesome fight experience. Only way it could have been better is with some more visual cues for which enemies you're attacking. Overall great idea and execution

Submitted (1 edit) (+1)

I'm a big fan of turn-based RPGs, so I really liked this.

Upon getting into the game, my first reaction was saying, out loud, very loudly, "OOOOOOOO THIS ART IS SO COOL!!!" My second reaction was "okay, but what do I do?" I attempted to figure it out without checking the "how to play" section, but was unable to do so. Whenever possible, I recommend including a tutorial that isn't just reading a big block of text will keep people engaged. It felt like I had to read for a good 10-15 seconds before "playing" the game.

It was also really hard to see who took damage and when, since there was no visual indication or feedback that the enemies attacked my characters except for their health decreasing and the forecast of who the enemies would attack next turn. Once the enemies did attack, it usually took me a few seconds to realize that they did.

I killed the werewolf twice, but nothing appeared to have changed when I did. This looked like it just spawned in another werewolf three times in a row, but the lack of confirmation was a little confusing at first.

As I played through the game, I really liked how the character sprites changed based on how damaged they are. I also really liked the music, but it was really loud. I think volume control settings would be a nice coat of polish to put on top of what's already here.

I played for ~10-20 minutes but never beat the game. Is this an endless turn-based fighting game? Or is there an ending I just didn't get to? Great job on this! If you'd like to play my team's game to exchange feedback, we'd really appreciate it!

Viewing comments 20 to 1 of 26 · Previous page · First page